Sonic Gems Collection [SLPM 66074] (J)
#1
status=5;
version=1.5.0;
console=PS2;
crc=E0068D0A;
img_t=empty;
img_f=empty;
wikiurl=Link;
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 08 01 2014 1.2.0 r5782 - Windows
GSdx 5801m SSE41 [09 01 2014]
LilyPad 5801 0.11.0 [09 01 2014]
cdvdGigaherz 5801 0.8.0 [09 01 2014]
USBnull Driver 5801 0.7.0 [09 01 2014]
SPU2-X 5801 2.0.0 [09 01 2014]
DEV9null Driver 5801 0.5.0 [09 01 2014]
FWnull Driver 5801 0.7.0 [09 01 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at 400% speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:
  • CPU: Intel Core i7 2600K @ 3.4GHz
  • GPU: XFX Radeon HD 6970 2GB
  • GPU driver: Crimson 16.2.1 Beta
  • OS: Windows 7 SP1
Build Description: v1.5.0-dev-1777-gb02cc6e (2017-01-09; b02cc6e).

BIOS Used: USA v01.20(02/09/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Nearest

Speedhacks Used:
  • N/A
Gamefixes Used:
  • N/A
Amount of testing done (little/medium/much/completed-game): medium

Comments:
  • All of my testing was performed while using GSdx's Open GL software renderer.
  • Tested the beginning of every single game/demo in the collection (31 total) for a few-several minutes apiece, with a closer emphasis on 3D games (Sonic The Fighters and Sonic R). Also browsed through several parts of the collection's main menus (e.g. galleries, videos, credits, hints, music controls, etc...).
  • PCSX2 ran consistently at ~60fps and no games ran unusually slow/fast.
Bugs:
  • Sonic The Fighters:
    • The lighting effects on detailed 3D models (such as characters and the plane/rocket in the intro in-game cutscene) have a tendency to cause certain polygons to flicker and shift to unexpected colours (such as black, grey and blue). Lighting effects seem to be much more stable on real PS2 hardware compared to PCSX2.
  • Sonic R:
    • Small white dots and diagonal dotted white lines regularly flicker over menu transition screens (when what's on-screen gradually shifts into a small circle over a black background - most noticeable over the black part). It's easiest to spot when the game starts up, during transitions between loading/company logos screens. In menu screens, small black dots and faint diagonal dotted black lines occasionally flicker over the waving flag in the background, but isn't very apparent. This kind of behaviour doesn't seem to exist on real PS2 hardware, so it might be PCSX2 bug.
    • In multiplayer modes, only level backgrounds appear when EE/VU Rounding is set to Normal/Normal. Setting either EE Rounding or VU Rounding to Nearest or Positive will make multiplayer's foreground objects (i.e. level's 3D geometry, player characters, HUDs or pause menus) appear. In GitHub issue #1759's discussion, given those 4 choices, @refraction recommended using VU Rounding on Nearest.
    • When in-game, thin black lines appear in-between the polygons of character models (most noticeable from the front of the models). They sometimes flicker slightly. This is visible in  both PCSX2 and real PS2 hardware. It's likely a bug in the game itself.
  • Sonic The Hedgehog Triple Trouble:
    • In Great Turquoise Act 1, background sprites sometimes cover the game's top-right HUD. This bug affects both PCSX2 and real PS2 hardware. It's likely either a bug in the game itself, or a bug in the collection's own Sega Mega Drive/Genesis emulator.
Status
Playable
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