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OK,im aware that Gsdx fixes Sonic Unleashed's stripes by using Direct3D9 Software,but thats always gonna be slow,why cant it be fixed with Direct3D9 Hardware
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because it will rely on your GPU, which can be different from a rig to another.
It takes time to imagine how it could render with this or that GPU
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(04-11-2010, 04:17 PM)jesalvein Wrote: because it will rely on your GPU, which can be different from a rig to another.
It takes time to imagine how it could render with this or that GPU
ok,but about the fix> yes or no
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If someone knew how to fix it, don't you think they would have done it already?
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umh zzogl fixed it,maybe zeydlitz can help
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Considering GSdx uses DirectX, ZZogl uses OpenGL and the 2 plugins have very different architectures I very much doubt it but of course if developers work together, good things always come. The team always welcomes any and all help in all aspects.
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ZZogl has it working by most likely not emulating correctly enough (and missing the effect), or by hacking it out.
So in no way is it "fixed".
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Really, I removing some alpha fail layer, that made this stripes with ZeroGS (and there is bunch of games with similar effect). It's seems that alpha fail is not properly documented.
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So cant it be implemented into Gsdx.The game is at full speed but the graphics are bugged,thats not good
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