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What is your GS configuration (could you post your GSdx.ini file). Could you play a bit with GSdx option to be sure it is a core issue or if some options help to trigger it.
Trilinear depends on the mipmap options. You can't have everything.
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I don't remember all the dependency, but you have 3 kinds of mipmap.
* AF is a kind of automatic mipmap (use rectangle instead interpolation of square interpolation) in the hardware
* Trilinear option will generate various mipmap of textures (from the initial texture level) and will try to do some trilinear implementations.
* Mipmap will try to implement a mipmap that is compliant with the GS behavior. (note it reduces texture resolutions)
The best setting is a complex topic. IMHO, you will better to keep GS mipmap option to off (except on game that really depends on it to avoid massive glitches). Then you can play with trilinear and AF.
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Yes it could be too much. All options to the max value isn't a good idea. Purpose of trilinear/mipmapping is to reduce texture quality to reduce aliasing. Once aliasing is done, pushing further just reduce quality.
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What is the downside of HPO? By the way, on linux, you have 2 implementations, be sure to check both. (GUI will be updated soon with a combobox)
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both won't work. Newer GUI will forbid it (I need to check the PR behavior).
I think the issue is due to down-scaling when reading back the RT. I need to find a way to avoid it. Not a priority.
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01-27-2017, 04:34 PM
(This post was last modified: 01-27-2017, 04:35 PM by Eadzon64.)
bump up for priority! This would be a real Milestone for this great Emulator
It's great to hear that you're behind a solution