Hello again folks!
I'm trying to get Soul Calibur 3 working and I can get it running at a nice playable pace, the only problem is the stages are overlaying a ghost over the screen there a video here:
http://www.youtube.com/watch?v=lM8PD6hV8Es&hd=1
(sound on first video is a screen recorder problem)
is this just due to me using an NTSC version?
Thanks,
Munt.
--------------EDIT---------------
Problem Lessened for Hardware Rendering - Use GSDX 962 (best for speed for me)
(or use a Gsdx plugin before rev 1426 * ty Groovebox81)
This method replaces the annoying ghosting with a slightly less annoying all over ghosting which darkens the screen slightly but doesnt vary in consistency and pattern like current versions
My now prefered method when playing is still software colours look much better but some levels perform poorly ranging from 98% at worst and 190% at best, frame limiting set to 60 and using pal 50 (100% can be laggy game runs better at 120%) Menus and character select are 40%-60% speed which is annoying
// edit 20th august 09 - The Latest SVN r1653 runs SC3 much quicker than the public versions.
All Threads Videos ...
Youtube - SC3 Using Latest gdsx dx10 hardware and 3 different settings
Youtube - SC3 Using Latest gdsx dx10 Software runs much better off screen capture
Youtube - SC3 Using gdsx 962 dx10 hardware
P.S. If you see any advancements on these methods please let me know
--------------EDIT---------------
I'm trying to get Soul Calibur 3 working and I can get it running at a nice playable pace, the only problem is the stages are overlaying a ghost over the screen there a video here:
http://www.youtube.com/watch?v=lM8PD6hV8Es&hd=1
(sound on first video is a screen recorder problem)
is this just due to me using an NTSC version?
Thanks,
Munt.
--------------EDIT---------------
Problem Lessened for Hardware Rendering - Use GSDX 962 (best for speed for me)
(or use a Gsdx plugin before rev 1426 * ty Groovebox81)
This method replaces the annoying ghosting with a slightly less annoying all over ghosting which darkens the screen slightly but doesnt vary in consistency and pattern like current versions
My now prefered method when playing is still software colours look much better but some levels perform poorly ranging from 98% at worst and 190% at best, frame limiting set to 60 and using pal 50 (100% can be laggy game runs better at 120%) Menus and character select are 40%-60% speed which is annoying
// edit 20th august 09 - The Latest SVN r1653 runs SC3 much quicker than the public versions.
All Threads Videos ...
Youtube - SC3 Using Latest gdsx dx10 hardware and 3 different settings
Youtube - SC3 Using Latest gdsx dx10 Software runs much better off screen capture
Youtube - SC3 Using gdsx 962 dx10 hardware
P.S. If you see any advancements on these methods please let me know

--------------EDIT---------------
2xE5462@3081MHz Xeons : 4GB 800Mhz RAM : 8800GT