Soul Calibur 3 Half-Screen missing
#11
Can you note the resolution in the GSdx window for both pal 50 and 60 and post them here?
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#12
Do you mean the internal resolution ? If so then that's 1200X1200. In 50Hz its broken like in the first screenshot i posted in the op, while in 60Hz it looks fine.
#13
Nope. I mean this:

[Image: this.png]
[Image: XTe1j6J.png]
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#14
Well this is certainly interesting, first screen is 50Hz and second one is 60Hz screened in the same placed (no save states used, restarted the game and went with same scenario).
#15
Yeah, as I thought, they don't match. For some reason in 50hz it's setting a 512x512 resolution.

Hmm.
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#16
Just for reference i tried a couple more games:

Crimson Tears: 50Hz= 640x512 60hz=640x448 (though no graphical glitches that i noticed between modes)
Zombie Zone, the other side: 50Hz: 640x448 and 60 Hz: 640x448

Gust games: 50Hz=60Hz=640x448

Nightshade uses 512x448 for 60 Hz and 512 x 512 for PAL with no glitches.

Also i would like to mention that the bios runs in 640x512 50Hz

Fallout Brotherhood of Steel (just 50Hz) runs in 640x512

Bloody Roar 3 (just PAL) 640X480

Red Ninja (Just PAL) uses 512x512 with no graphical glitches

Well judging by this tests at least seems that there might be a difference in resolution depending on Hz used, but what i did notice with games that let you select the Hz is that the width stays the same regardless, of PAL or NTSC mode. But in Soul Calibur 3 the wide is different, could that be an issue ? Maybe it should be 640x512 not 512x512.
#17
(12-07-2014, 02:12 AM)strike105x Wrote: Well judging by this tests at least seems that there might be a difference in resolution depending on Hz used, but what i did notice with games that let you select the Hz is that the width stays the same regardless, of PAL or NTSC mode. But in Soul Calibur 3 the wide is different, could that be an issue ? Maybe it should be 640x512 not 512x512.

That'd make sense. The white bar in your screen is exactly 128 pixels. 512+128 = 640.

   

Looking at the other resolutions you gave it seems the width is usually 640 while in some games it's 512, either way the difference there is always 128.

So in more simple terms, it seems that PCSX2 doesn't know whether SC3 is supposed to be running at 640 there or 512.


[Edit]
Ok this is weird. In Native mode it DOES show up correctly (no cutoffs). But if you go beyond native res it screws up in PAL50.

Native mode says 512x512, if you go into a higher resolution it still says 512x512 in the top bar.
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#18
Rama has said before that the X/Y detection is a bit screwy. I am betting this is the issue here.
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#19
Well unless we force the game with 640X in PAL mode (which goes beyond the skope of my knowledge Tongue2), i guess we wont know for sure...
#20
(12-07-2014, 11:22 AM)strike105x Wrote: Well unless we force the game with 640X in PAL mode (which goes beyond the skope of my knowledge Tongue2), i guess we wont know for sure...

A cheat engine master could prolly do it.

I'm not one though. Tongue2
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