Soul Calibur 3 - Slow Down with OpenGL Hardware
#1
Issue from GitHub: https://github.com/PCSX2/pcsx2/issues/2267

PCSX2 version:
1.5.0-dev2255
PCSX2 options:
GSDX Settings ini:
[Settings]
UserHacks_TriFilter=0
UserHacks_round_sprite_offset=1
UserHacks_SpriteHack=0
UserHacks_HalfPixelOffset=1
override_geometry_shader=-1
override_GL_ARB_shader_image_load_store=-1
UserHacks_MSAA=0
UserHacks_AlphaHack=0
UserHacks_SkipDraw=0
UserHacks_WildHack=0
UserHacks_AlphaStencil=0
preload_frame_with_gs_data=0
Userhacks_align_sprite_X=1
UserHacks_DisableDepthSupport=0
UserHacks_DisablePartialInvalidation=0
UserHacks_AutoFlush=0
UserHacks_unscale_point_line=0
wrap_gs_mem=0
UserHacks_merge_pp_sprite=0
UserHacks_TCOffset=0
Adapter=default
Renderer=12
interlace=7
mipmap_hw=1
upscale_multiplier=4
filter=2
accurate_blending_unit=3
crc_hack_level=2
MaxAnisotropy=4
mipmap=1
paltex=0
large_framebuffer=1
logz=0
fba=1
aa1=0
accurate_date=1
UserHacks=1
extrathreads=2
resx=1024
resy=1024
osd_fontsize=32
osd_log_speed=6
osd_max_log_messages=3
osd_log_enabled=0
osd_monitor_enabled=0
osd_indicator_enabled=0
osd_transparency=25
osd_fontname=C:\Windows\Fonts\tahoma.ttf
TVShader=0
ShadeBoost=0
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
Fxaa=1
linear_present=1
shaderfx=0
shaderfx_glsl=shaders/GSdx.fx
shaderfx_conf=shaders/GSdx_FX_Settings.ini
UserHacks_CPU_FB_Conversion=0

Plugins used:
Default Plugins

Description of the issue:
If the OpenGL Hardware is selected Soul Calibur 3 has a slow down as soon as the battle starts.
Means if the characters are on screen, the FPS decreased to 50%.
If the user selects DirectX11 or software renderer everything works fine.
Blending Accuracy was also set to None with OpenGL renderer, but the FPS only increases from 50% to 80%.

How to reproduce the issue:
Start a battle in the game.

PC specifications:
Windows 10, i7-5790S, 760GTX, 16GB RAM
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#2
What if you turn down your resolution to 3x native instead?
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#3
This is working, thanks. I can even increase the blending accuracy to basic.
Game stays on 60FPS with 3x resolution even with medium blending accuracy.
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#4
Try UserHacks_DisableDepthSupport=1 or crc_hack_level=3 or 4 (Full or Aggressive).
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