PLACEHOLDER EDIT: Reducing the Blending Unit Accuracy to "None - fastest" seems to have fixed the issue.
False alarm, encountered same issue an hour later.
Hi all,
I recently made a .iso virtual copy of Soul Reaver 2 and having downloading the v1.5.0-dev-1774-g3fab287 build was relieved to discover that the hardware mipmapping issue had been resolved.
However, after the confrontation with Kain at the pillars of Nosgoth (about half an hour into the game including cutscenes) there is a short walk in the spectral realm to yet another cutscene.
Upon this cutscene triggering unusual sounds start playing in the places I'm assuming the game is attempting to play Raziel's voice clips; this does not last long however as when the camera cuts to a close up of Raziel the game soft locks. I am able to pause and return to the title screen (upon which an unusual SFX plays instead of the main menu music) but that's as far as I can get.
A quick search revealed other users have had similar problems in various places within the early parts of the game, but one user I noticed is having the same issue in exactly the same place. I don't particularly want to bring any attention to that specific user for reasons found within their two threads on the very same topic, but I'm out of ideas regarding how to solve my problem.
Specs are as follows:
GPU: Nvidia GeForce GTX 980 Ti Matrix;
CPU: i5-4670k @ 3.40 GHz;
OS: Windows 10 Home;
RAM: 16GB;
Iso being used: SLES_50196.iso (clean rip using Daemon Tools Lite)
I'm currently using the "1 - safest" preset in the emulation settings.
I have widescreen patches enabled.
Here is an image of my GSdx settings:
http://imgur.com/a/X4oSh
(I also have FXAA enabled)
Here is an image of my SPU2-X settings:
http://imgur.com/a/IVEiU
No save states were used.
If there is anything I've missed, please let me know and I'll amend as soon as possible.
Thanks in advance.
False alarm, encountered same issue an hour later.
Hi all,
I recently made a .iso virtual copy of Soul Reaver 2 and having downloading the v1.5.0-dev-1774-g3fab287 build was relieved to discover that the hardware mipmapping issue had been resolved.
However, after the confrontation with Kain at the pillars of Nosgoth (about half an hour into the game including cutscenes) there is a short walk in the spectral realm to yet another cutscene.
Upon this cutscene triggering unusual sounds start playing in the places I'm assuming the game is attempting to play Raziel's voice clips; this does not last long however as when the camera cuts to a close up of Raziel the game soft locks. I am able to pause and return to the title screen (upon which an unusual SFX plays instead of the main menu music) but that's as far as I can get.
A quick search revealed other users have had similar problems in various places within the early parts of the game, but one user I noticed is having the same issue in exactly the same place. I don't particularly want to bring any attention to that specific user for reasons found within their two threads on the very same topic, but I'm out of ideas regarding how to solve my problem.
Specs are as follows:
GPU: Nvidia GeForce GTX 980 Ti Matrix;
CPU: i5-4670k @ 3.40 GHz;
OS: Windows 10 Home;
RAM: 16GB;
Iso being used: SLES_50196.iso (clean rip using Daemon Tools Lite)
I'm currently using the "1 - safest" preset in the emulation settings.
I have widescreen patches enabled.
Here is an image of my GSdx settings:
http://imgur.com/a/X4oSh
(I also have FXAA enabled)
Here is an image of my SPU2-X settings:
http://imgur.com/a/IVEiU
No save states were used.
If there is anything I've missed, please let me know and I'll amend as soon as possible.
Thanks in advance.