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[SoulCalibur3] Any way to enable shadows in DX11
#1
It seems they work only in OpenGL which I don't want to use because (at least in this game)  it's much slower than DX11.
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#2
Software mode, maybe ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Maybe I was imprecise - I'm talking about DX11 hardware mode.
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#4
Use Skipdraw
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#5
Porting the code from OpenGL.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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#6
(08-06-2018, 06:09 PM)lightningterror Wrote: Porting the code from OpenGL.

Thanks, worked!
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