08-06-2018, 03:19 PM
It seems they work only in OpenGL which I don't want to use because (at least in this game) it's much slower than DX11.
[SoulCalibur3] Any way to enable shadows in DX11
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08-06-2018, 03:19 PM
It seems they work only in OpenGL which I don't want to use because (at least in this game) it's much slower than DX11.
08-06-2018, 03:51 PM
Software mode, maybe ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
08-06-2018, 04:09 PM
Maybe I was imprecise - I'm talking about DX11 hardware mode.
08-06-2018, 06:09 PM
(This post was last modified: 08-06-2018, 06:09 PM by lightningterror.)
Porting the code from OpenGL.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS RAM: Hyper X Savage 2x8GB 1.6GHZ CL9 GPU: GTX750TI 2GB GDDR5 OS: Windows 10 Pro 64bit
08-06-2018, 07:36 PM
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