[SoulCalibur3] Any way to enable shadows in DX11
#1
It seems they work only in OpenGL which I don't want to use because (at least in this game)  it's much slower than DX11.
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#2
Software mode, maybe ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Maybe I was imprecise - I'm talking about DX11 hardware mode.
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#4
Use Skipdraw
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#5
Porting the code from OpenGL.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#6
(08-06-2018, 06:09 PM)lightningterror Wrote: Porting the code from OpenGL.

Thanks, worked!
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