Spartan total warrior freezing [Repost]
#1
Im reposting this here because i think i was posting it in the wrong place before, i hope thats ok.

PCSX2 Version: 1.4.0
My PC Specs:
AMD Ryzen 5 2600X
PRime A320M-K motherboard,
16GB of 3000 MHZ DDR4 Ram,
NVIDIA GeForce GTX 1050TI (4GB)

This is my first ever thread so im not sure if im missing something i should reference, but ill describe everything as best i can.

Ive recently sorta went down a memory lane where i really wanted to play my childhood game Spartan Total warrior, so i setup PCSX2 which i had already in the past, burnt my game into a ISO Image and booted it up, i was greeted with the issues of the textures, a common issue for pretty much everyone trying to play spartan, after scouring some comments i found a fix about enabling the Temporal EE hack (I hope thats the correct translation as im portuguese) and everything was completely fine, no texture glitches no problem at all.

After that i also had a issue where the game was shacking, so i was found a fix by pressing F5 untill it vanished and it worked like a charm.

Except after around 10 minutes of gameplay i started to get heavy crashing/freezing, at this time i had hacks on and i was running the game on 8X native so i was going in pretty agressive but getting steady 50 Frames which is the maximum as you have to play this game on 50HZ, but to try and single out the issue i turned off the texture fixing hack, ran the game on native, and i was still getting crashes.

Overlooking the logs for the emulator revealed something to do with some japanese files, which was weird, and it seemed to show up at times when the game crashed.

The logs i could get are long and mostly lackluster usual boot stuff, but towards where the crash happened here it is


(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_533.93;1) Game CRC = 0x72E1E60E, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_533.93;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_533.93;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_533.93;1
1 00200000 0037c780 ........................................................
Loaded, cdrom0:¥SLES_533.93;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
Exit rsd_main 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg 
loadmodule: id 31, ret 1
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥STREAM.IRX;1 args 0 arg 
Exit MultiStream V6.2 Thread Load 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg 
loadmodule: id 36, ret 0
Frame buffer size set to  512x512 (4096x4096)
open fail name ¥DATA.PAK;1
open fail name ¥ian;1
max system bytes =  27078656
open fail name ¥DATA¥env¥fe_lang¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_tv¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1
open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1
GSdx: Set deinterlace mode to 1 (Weave tff).
GSdx: Set deinterlace mode to 2 (Weave bff).
GSdx: Set deinterlace mode to 3 (Bob tff).
open fail name ¥DATA¥ENV¥level02¥WORLD¥date.txt;1
open fail name ¥level02-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level02¥TEXT¥Japanese¥LEVEL02.txt;1
Cannot find file DATA.PAKCannot find file ianCannot find file DATA¥env¥fe_lang¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_tv¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥text¥Japanese¥foopen fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1
open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥ENV¥level02¥WORLD¥date.txt;1
open fail name ¥level02-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level02¥TEXT¥Japanese¥LEVEL02.txt;1
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.

Edit: Ive finally singled out a line that is consistenly showing up,

Cannot find file DATA.PAKCannot find file ianCannot find file DATA¥env¥fe_lang¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_tv¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txtCannot find file DATA¥env¥fe_load¥text¥Japanese¥fo

This is im thinking the reason its crashing.
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