A shameless attempt to rise this to the first page and a small update, because I want to write something for sake of writing it.
First, CyberFoxHax is also helping me with the project and has rebuilt necesarry dependecies to work with .NET Framework 4.5, where previously I needed 4.5.2.
The biggest and most obvious difference in new Spectabis will be the UI. The jump from WinForms to WPF has allowed me to use more up-to-date material design library and do some fancy stuff with the interface.
Game settings no longer open a new window, but instead slide a panel from a side where you can access all sorts of things. By double-clicking the big text at the top, you can change game name. You can also now quickly search the game in PCSX2 Wiki, not perfect, but works most of the time as expected.
Also, COLOR THEMES!!!!!!
Remember the slow art scraping from TheGamesDB? Good news, I've implemented GiantBombAPI and you can now get game art faster and more precisely. GiantBombAPI art images also doesn't include the big black ugly header with "Playstation 2", if that bothered anybody.
Sadly, this doesn't come easily. You'll have to dedicate 30 seconds of your dear time to register for an API key, because you can't share those.
This new version is coming up nicely and is still being worked on. It's mostly done and is fully functional, but a couple of things have to be done before a public binary release.
For those who are worried, old game configurations will still work with this new version.
And for those who are still using PCSX2Bonus, I've written a tool that'll convert your profiles to be used with Spectabis which you can get here:
https://github.com/FaithLV/SpectabisProf...r/releases