Speed boost
#11
have you tried to set both of the clamping to none or recommend normal. or try to set the vu cycle stealing to 1 or 2. i'm certain atleast wipeout fusion should run a lil faster and slightly more 'acceptable' on some tracks, and with this hardware.
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#12
Have to be careful with VU cycle stealing. If a game is EE heavy it may only make performance worse unless coupled with a EE cyclerate increase.
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#13
(02-06-2018, 07:01 AM)pandubz Wrote: Have to be careful with VU cycle stealing. If a game is EE heavy it may only make performance worse unless coupled with a EE cyclerate increase.

Care to explain? 
How can you..well measure the E.E of a game? Like you said before: EE Heavy? and how to configure it?
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#14
You don't. For reference, the EE is the Emotion Engine, the PS2's main CPU. PS2 games are just like PC games, they're made by people in a certain programming style. Some games will be well optimized, some won't. By EE heavy game I mean one that uses a lot of the EE's potential. A good example that I have would be the Ratchet and Clank series.

VU cycle stealing allows EE cycles to be given to the VUs, so in a game that is already "EE Heavy", this takes away EE time and hands it off to the VUs instead, which just slows things down.
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