Spider-Man 3 texture glitch
#1
How to fix this? Please, help me
Game - Spider-Man 3
The problem: Texture glitch
CPU: i7 8700k
GPU: GTX 1050 Ti
RAM: 8 gb 2400 MHz
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(06-15-2020, 09:56 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  8135 MB
CPU name        =  Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  3.695 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Games\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 135ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Games\PS2\Spider-Man 3 (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2010768 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Games\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\PCSX2 1.6.0\memcards\my memory card.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.52;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_215.52;1) Game CRC = 0x29873A0C, EntryPoint = 0x003CF3A0
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.52;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.52;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.52;1
0 00100000 006c2c00 .............................................................................................................
2 00812b00 000205dc ...
Loaded, cdrom0:¥SLUS_215.52;1
start address 0x3cf3a0
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x003cf3a0 about to get recompiled. Load patches first.
comment: Patch by Kozarovv
(GameDB) Patches Loaded: 1
Legal screen is 512 x 256.
GSdx Lookup CRC:29873A0C
GSdx Lookup CRC:29873A0C
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
PS2 in 32 MB mode. Heap is 24373 kB.
Memory pools expect to allocate 24258kB / 0kB.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
Frame buffer size set to  640x512 (1920x1536)

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
igFile version 504
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main

FMOD : Started FMOD.IRX version 00040602 : IOP Mem 385kb / 2048kb remaining
FMOD : Allocated 48kb for memory pool, 337kb left
FMOD : Finished initializing.  Going resident. IOP Mem 325kb / 2048kb remaining
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#4
i think you need a .pnach file for this game.
try enabling cheats (can't rememebr if it's part of the cheats that defaultly come with pcsx2).
else, take the one from the wiki
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(06-15-2020, 11:04 PM)jesalvein Wrote: i think you need a .pnach file for this game.
try enabling cheats (can't rememebr if it's part of the cheats that defaultly come with pcsx2).
else, take the one from the wiki
still bad Sad(
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#6
Press f9 ?
Iirc it has an in game status anyways
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
(06-15-2020, 11:23 PM)jesalvein Wrote: Press f9 ?
Iirc it has an in game status anyways
Textures appears but corrupted, and it lags
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#8
Hence the in game status I guess
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#9
(06-15-2020, 11:47 PM)jesalvein Wrote: Hence the in game status I guess
Game status? What are you talking about? Sorry, i'm Ukrainian
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#10
Have a look at the compatibility list
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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