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Sprint Cars 2 - Showdown at Eldora [SLUS 21601] (U)
#1
status=5;
version=1.7.0;
console=PS2;
crc=75D13A19;
img_t=empty;
img_f=empty;
wikiurl=Link;
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#2
PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.5.0 3310 - Windows 7 SP1
If other please specify: N/A

BIOS Used: USA v01.50(28/12/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 2x Native, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: little

Comments:

The main menu works without critical problems - there are rare and random drops of speed for 1-2 seconds and guaranteed stuttering of music while saving to a memory card. The gameplay works at full speed and seems to be without graphic artifacts, but cars of player and CPU are uncontrollably and unceasingly bounce, roll and fall through textures so often that it’s just impossible to play.

Bugs:

Stuttering of music while saving.
Broken vehicle physics.

Status
Ingame
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#3
PC Specs:

CPU: Intel® Core™ i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-549
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): little

Comments:

i haven't noticed any fps drops
odd physics or running through geometry patch in 1.5-dev-3369

Bugs:

opening videos lack all audio. - issue also exists on 1.6 sync or async or direct sound.
saving to memory card causes an audio studder and causes this in the log. maybe audio should be paused/killed while saving?
"memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
memcardErase cmd: 00??
"

Status
Playable
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