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As you can see from the pic, sprites are pretty blurred. Anyone know how I can perhaps change this through the settings so they look sharper?
Excuse the large image lol, but I wanted to show what it looks like for me on full-screen. Tried putting the res way up to compensate for the large screen size, but there's not much of a difference in sprite blurriness.
Thanks
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you can try texture filtering, but 2d games like disgaia won't ever be perfectly sharp.
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01-07-2015, 03:17 AM
(This post was last modified: 01-07-2015, 03:18 AM by Ryudo.)
They're pre-rendered images, not actual separate textures. So when you upscale the game, it just 'stretches' the sprite, causing it to become blurry. It's the same for various texts in a lot of games, where actual textures get rendered to full HD, but texts are just pre-rendered images and will end up being stretched and blurry.
There's really nothing you can do about it aside from not increasing the resolution. This is especially the case in games like Disgaea, where almost everything is 2D. It's the same in Shining Tears too.
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This why PCSX2 needs some filter like HQ2X.
If only. I'd love that so much. Shouldn't be too hard either, for someone with the knowledge. I have written programs myself that use said filter, and once you have a library it's as simple as calling the function on the textures.
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01-07-2015, 11:37 AM
(This post was last modified: 01-07-2015, 12:02 PM by rama.)
In this game, this is actually the typical PS2 blur the console is known for.
It's probably several issues combined but try using different interlace methods with F5.
Blyss: Before you mess with filters, you better fix the input first. Most games on PS2 have really poor
visuals by default and I'd rather spend some effort on that first.
Developers for PS2 games were using various "anti aliasing" and filtering techniques that often relied
on shifting the output buffer between 2 interlaced fields a bit. Since GSdx needs to output a progressive
picture, it has to blend these 2 frames, producing that look.
Avoiding that in 3D games might be as "simple" as finding a universal progressive mode hack.
In 2D games, I don't even know why this is used. Though Disgaea 2 uses 3D for the environment.
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I think you can't do anything with it. By the way, do you use 4:3 aspect ratio?