Spyro - Enter the Dragonfly in-game lag
#1
Hi!

I tried to read as much as possible before posting not to seem like an a**hat, but couldn't find a solution to this exact problem.

I recently bought a new laptop which is definitely powerful enough to run PCSX2 games, and it did, aside from this one game, Spyro - Enter the Dragonfly.
Spyro: A Hero's Tail ran just fine, same with Rayman M. (all ISO)

Menu and new game/load game is fine, the loading screen where Spyro flies is fine too, but once in-game, it's really sluggish despite saying I have 50-60 fps.

Tried all renderer options, enabling 8-bit textures, HW hacks, did select gtx1060 6gb as the main adapter. Resolution native.

Any help is appreciated, early Spyro games were part of my childhood, I just want to play this last one somehow..


Using the latest version, PCSX2 1.4.0.

Specs are:

Core i7-8750H (2,2 up to 4,1GHz)
16GB DDR4
1TB + 256GB SSD
nVidia GTX1060 6GB DDR5



Log after launching the game, trying render options then closing it:


Code:
[code]PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Enterprise (build 17763), 64-bit
Physical RAM     =  16178 MB
CPU name         =  Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  2.207 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.17763
Binding  PAD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 123ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17763
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.81
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: D:\játékok\Rayman M [PAL].iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (465280 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_504.57;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_504.57;1) Game CRC = 0xDDA2FA6A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_504.57;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_504.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_504.57;1
0 00100000 00238080 ....................................
Loaded, cdrom0:¥SLES_504.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
126564992
25898684

                   Version 2.2  on SCE 2.1.4
      Copyright by Ubisoft 1999-2001, all rights reserved

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX214¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX214¥MTAPMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX214¥PADMAN.IRX;1 args 11 arg thpri=9,10
padman: thread priority: high=9, low=10
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX214¥MCMAN.IRX;1 args 8 arg thpri=9
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX214¥MCSERV.IRX;1 args 8 arg thpri=9
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX214¥FILEMGRD.IRX;1 args 0 arg 
INFO :IOP_low level driver version 1.0.0

INFO :
IOP low level service thread now stand-alone

INFO :
 fn_iQuickFile_CmdHandlerLoop run

loadmodule: id 30, ret 0
INFO :PS2Cdvd_f_vInit : PS2-DVD Mode
loadmodule: fname cdrom0:¥IRX214¥FLOWD.IRX;1 args 0 arg 
INFO :IOP flow low level driver version 1.0.0

INFO :
IOP low level service thread now stand-alone

loadmodule: id 31, ret 0
INFO :PPS2Flow_f_vInitRemoteCallBackManager
INFO :sceSifBindRpc( &g_stSCt_IOP2EE4PPS2Flow, PS2FLOW_RPC_2EE_ID, 0)
loadmodule: fname cdrom0:¥IRX214¥LIBSD.IRX;1 args 7 arg thpri=1
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX214¥BOXD.IRX;1 args 5 arg Opt:2=1
INFO :!! CD-DVD Check mode on. !!
INFO :IOP_low level driver version 1.0.0

INFO :
IOP low level service thread now stand-alone

loadmodule: id 33, ret 0
INFO :PPS2BoxIOP_f_vInit
INFO :SD Init OK 

INFO :Init core done 

INFO :Init core done 

INFO :SIOP2SPUDMAMgr_f_vInit Init Done
INFO :PPS2BoxIOP_CallBackLoop
INFO :sceSifBindRpc( &g_stSCt_IOP2EE4PS2Box, PPS2BOX_RPC_2EECB_ID, 0)
INFO :start synchro VB adpcm stream
INFO :CD Check thread created
INFO :_NotifyVBStaticThread started
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 46470
open fd = 2
open name ¥MENUBIN¥WORLD¥SOUND¥RAYMANM.NDX;1 flag 1 data 46470
Unknown device '¥MENUBIN¥WORLD¥SOUND¥RAYMANM.NDX;1'
open fd = -19
open name ¥MENUBIN¥WORLD¥SOUND¥RAYMANM.NDX;1 flag 202 data 46470
Unknown device '¥MENUBIN¥WORLD¥SOUND¥RAYMANM.NDX;1'
open fd = -19
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\játékok\[PS2] Spyro - Enter the dragonfly\Spyro - Enter the dragonfly.ISO
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (816592 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_510.43;1) Game CRC = 0x0EF1D4BA, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_510.43;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_510.43;1
0 00100000 00225880 ...................................
Loaded, cdrom0:¥SLES_510.43;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
comment: Spyro PAL startup fix
(GameDB) Patches Loaded: 1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PSX2DATA¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
PSX2Application: SIO2MAN is loaded
loadmodule: fname cdrom0:¥PSX2DATA¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PSX2DATA¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PSX2DATA¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
PSX2Application: PADMAN is loaded
PSX2Application: VIF0Dma is instantiated
PSX2Application: DBVIF1Dma is instantiated
PSX2Application: OpenVectorUnit() success
PSX2Application: initializing the Juke Box
loadmodule: fname cdrom0:¥PSX2DATA¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PSX2DATA¥CW_OPT0.IRX;1 args 0 arg 
Check Six Studios IOP Manager vers 2.0 
Thread started 7585825
loadmodule: id 30, ret 0
PSX2Application: The PS2 Juke Box is initialized
CONTROLLER (0,0) CONNECTED: 0
CONTROLLER (1,0) CONNECTED: 0
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9015728 bytes for handles: Anim = 128, Mesh = 921
Total Memory = 28551584: 10461440 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9278224 bytes for handles: Anim = 128, Mesh = 952
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9435568 bytes for handles: Anim = 128, Mesh = 970
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 8174704 bytes for handles: Anim = 128, Mesh = 823
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9924576 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9305536 bytes for handles: Anim = 128, Mesh = 955
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 7754632 bytes for handles: Anim = 128, Mesh = 774
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 8023792 bytes for handles: Anim = 128, Mesh = 806
Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
open fail name ¥SPYRO.MAP;1
Spyro_Application: Could not open "SPYRO.MAP" for reading
Size of Scene Memory 28551584 bytes 
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 25 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
    
    
    
LOAD AUDIO ASSETS
File Not Found: LOGO_PAL.spi
JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt
FORCE FEEDBACK INIT SUCCESS
FORCE FEEDBACK INIT SUCCESS
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 29 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
Allocate of Wrong Size
JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 69 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
    
    
    
LOAD AUDIO ASSETS
(EE pc:002C7D20) TLB Miss, addr=0x8 [load]
(EE pc:002C7E00) TLB Miss, addr=0x8 [load]
(EE pc:002C7E24) TLB Miss, addr=0x0 [load]
Out of load.
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 29 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
Allocate of Wrong Size
JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 104 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
    
    
    
LOAD AUDIO ASSETS
Out of load.
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 43 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
Allocate of Wrong Size
PreloadSound() failed to get the IopTocRecord for 32 gemhit1.vag
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Entry 
FILE SYSTEM: CPSX2IOPChunkSystem::OpenChunkFileReadHeader() Flushing Cache 
The chunk file is open. You have 1600 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
    
    
    
LOAD AUDIO ASSETS
Out of load.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HLE Notice: ELF does not have a path.

Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\játékok\[PS2] Spyro - Enter the dragonfly\Spyro - Enter the dragonfly.ISO
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (816592 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg 
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_510.43;1) Game CRC = 0x0EF1D4BA, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg 
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_510.43;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_510.43;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_510.43;1
0 00100000 00225880 ...................................
Loaded, cdrom0:¥SLES_510.43;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
comment: Spyro PAL startup fix
(GameDB) Patches Loaded: 1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PSX2DATA¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PSX2DATA¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PSX2DATA¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PSX2DATA¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PSX2DATA¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PSX2DATA¥CW_OPT0.IRX;1 args 0 arg 
Check Six Studios IOP Manager vers 2.0 
Thread started 7585825
loadmodule: id 30, ret 0
open fail name ¥SPYRO.MAP;1
(EE pc:002C7D20) TLB Miss, addr=0x8 [load]
(EE pc:002C7E00) TLB Miss, addr=0x8 [load]
(EE pc:002C7E24) TLB Miss, addr=0x0 [load]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.81
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\játékok\[PS2] Spyro - Enter the dragonfly\Spyro - Enter the dragonfly.ISO
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (816592 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\karatekarcsi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1060 with Max-Q Design (25.21.14.1881)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Software mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 418.81
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce GTX 1060 with Max-Q Design (25.21.14.1881)
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset

[/code]

Sponsored links

#2
what do the ee% & gs% say when you get slowdowns ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
All time in-between these values (moved around for a few mins)

EE: 22-28% GS:7-22% VU:15-22%
#4
using latest GIT build may be your best bet, then.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
Tried the latest 1.5.0, no luck. Even the menu runs with 60% speed sadly.
#6
what about ogl renderer ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#7
Opengl renderer, newest GIT build, 60% speed in game, in menu and on loading screen.
Menu EE: 30-40% GS:7-20% In-game: EE: 95-99% GS: 35-50%

Direct3D 11: 100% speed in menu and loading screen. 30-80% speed in-game (seems to jump randomly).
Menu EE: 35-50% GS: below 15% In-game: EE:95-99% GS: 20-30%
#8
(02-14-2019, 12:01 PM)006 Wrote: In-game: EE: 95-99%
your CPU is struggling, here.
Dunno if it's expected for this game though...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#9
I can see that, but... it shouldn't? It's not a bad CPU, plus with the very same performance, 1.4.0 EE is only 22-28%
#10
(02-14-2019, 12:35 PM)006 Wrote: I can see that, but... it shouldn't? It's not a bad CPU
No, it's actually quite a good one, STR is more than satisfying.
Quote:, plus with the very same performance, 1.4.0 EE is only 22-28%
Dev builds render more things than older ones. so, it's not that surprising.

Sorry don't know much about this game, dunno if it's solvable either.

Maybe we should wait for someone who owns this game and does have experience with it.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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