PC Specs:
CPU: Intel Core i5-3570K @ 4.2GHz
GPU: Nvidia GTX 560ti 1GB
Windows 10 x64
Build Description:
PCSX2 1.5.0-2388 - Windows
BIOS Used:
USA v02.00(14/06/2004) Console
EE/VU Clamp modes:
Normal/Normal
EE/VU Rounding:
Chop/Chop
GSdx Settings:
OpenGL (Hardware), 4x Native
GSdx HW Hacks:
Half-pixel Offset: Special (Texture), Round Sprite: Half
Speedhacks Used:
Preset 2 - Safe (faster), fast CDVD
Gamefixes Used:
VU Add Hack (Automatic Gamefixes)
Amount of testing done (little/medium/much/completed-game):
Completed (ish... didn't do 4D difficulty and only 69% trophies, ~200hours)
Performance:
60fps using 3x native res on the 560ti. Tested mostly with 4x Native which would slow down when buffer effects are happening.
When using the Hardware renderers on GSdx need to make sure "CRC Hack level" is set to either Automatic or higher than Minimum, it does skip shadows that are way too slow otherwise however.
Comments:
PCSX2:
Widescreen mode is enabled by keeping the Triangle and Cross buttons pressed while the game is booted and then selecting the 16:9 option, this also enables Progresisve mode.
"Automatic Gamefixes" enables the "VU add hack" necessary for booting the game.
GSdx:
"Half-pixel Offset: Special (Texture)" HW hack works for keeping the buffer effects aligned correctly when using upscaling without other side effects.
"Round Sprite: Half" HW hack works well for the vertical lines that appear when changing areas while using upscaling but only fixes it on OpenGL (Hardware).
The effect when going into battle seems to only show properly with Software renderers.
Some shadows are skipped by CRC hacks due to performance hit and some extra glitches when upscaling. They show correctly on Software renderers. OpenGL (Hardware) with native resolution also shows the shadows fine but the speed hit is too great and there's extra glitches if upscaling, Direct3D11 (Hardware) has some of the shadows being misaligned on top of the issues with OpenGL.
I mostly tested with Direct3D11 (Hardware) due to Vsync issues but would recommend OpenGL (Hardware) when upsclaing since it does a better job with accuracy (shadows and vertical lines).
Lilipad:
It is necessary to set up an extra key for Circle button with sensitivity set at 0.500 for the Dragon Flute puzzle at Ruins of Barr. This puzzle requires the use of half-pressure inputs to progress thru the area.
You could also try
this method if you have a DS3 controller with sensitive pressure buttons for the proper way to progress.
To be fair, even on the PS2 and with the proper controller, people were often lost on how to pass this part anyway.
This happened a couple times but couldn't reproduce it, might have just been the game
Status
Fully Playable