Star Wars - Battlefront 2 [SLUS 21240] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=02F4B541;
img_t=1238438912j08;
img_f=1238438846j08;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:
CPU: Intel Core i5 @ 2.5Ghz (3.1Ghz)
GPU: Intel HD 620

Build Description: PCSX2 1.4.0 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
EE Cyclerate: -1.5; INTC Spin Detection; Wait-Loop Detection; mVU Flag Hack; and MTVU

Gamefixes Used:
None

Graphics Settings:
GSdx: 2016010513032 (MSVC 19.00, AVX) 1.0.0
Direct3D9

Amount of testing done (little/medium/much/completed-game): much

Comments:
Some parts of play are sluggish: pause menu, narration (such as when doing the Rise of the Empire campaign).
While playing I also had a second screen running (laptop hooked up to TV) at 1366x768 (resolution of both laptop display
and TV). Stayed between 55FPS and 60FPS with no large fluctuations.

Bugs:
On very large and open maps (such as Hoth or Kashyyk or Space Battles) the very far away objects and parts of the map won't load fully.
Sometimes aduio will have a metallic echo. Audio often fluctuates in speed.

Status
Playable
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#3
Please add your GSdx settings to the report Smile
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#4
(03-01-2017, 02:06 AM)KGuitarMan94 Wrote: Bugs:
During space battles: some ships don't fully render until you're within a few thousand meters of them in-game.
In Hardware mode and Software mode? If it's a Hardware mode only issue does it affect all renderers(Direct3D 9, 11, OpenGL)?
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