Star Wars Battlefront ...runs at 10 FPS
#1
Anyone able to run this at full or close to full speed?

Specs:
CPU:Intel core i5 - 3570k
Chip set: Z77
GPU: ATI Radeon HD 7770
CPU: Intel Core i5-3570K Ivy Bridge 3.4GHz
GPU: Radeon HD 7770 GHz Edition 1GB
RAM: 16GB DDR3 - 1600
OS: Windows 7 Ultimate 64 Bit
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • if you are playing from ISO or DVD.

Thank You.
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#3
pcsx2 version: 0.9.8
non-default settings: GSDX(SSE41) with default settings
DVD/ISO: ISO

Thanks!
CPU: Intel Core i5-3570K Ivy Bridge 3.4GHz
GPU: Radeon HD 7770 GHz Edition 1GB
RAM: 16GB DDR3 - 1600
OS: Windows 7 Ultimate 64 Bit
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#4
Looking at our last test result, there is a problem with GSDX using huge amounts of memory, you should be able to reduce this issue by ticking the "Native" box on gsdx along with the "allow 8-bit textures".

The only other solution is to switch to Directx 11 (Software) and setting your render threads to 3.

you may also consider getting the latest SVN build and using the MTVU speedhack.
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#5
Thanks refraction I'll give it a try when I get the chance.

edit:
tried it on these settings and it runs well. However, it crashed after 30 mins or so.

Direct3D11(Software) note: Hardware mode seems to crash after 5 minutes or so.

enabled:
8-bit textures
native
MTVU
extra rendering thread: 3
CPU: Intel Core i5-3570K Ivy Bridge 3.4GHz
GPU: Radeon HD 7770 GHz Edition 1GB
RAM: 16GB DDR3 - 1600
OS: Windows 7 Ultimate 64 Bit
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#6
Has anyone successfully been able to run this game at full speed with out crashing?
CPU: Intel Core i5-3570K Ivy Bridge 3.4GHz
GPU: Radeon HD 7770 GHz Edition 1GB
RAM: 16GB DDR3 - 1600
OS: Windows 7 Ultimate 64 Bit
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#7
you might reduce the crashing by patching pcsx2 with the 4gb patch located here http://www.ntcore.com/4gb_patch.php

As this game uses lots of memory, it's likely you are surpassing the 2gb limit of standard 32bit apps.
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#8
i need to get one of these games and reproduce the high memory loading, i expect if its anything like was the case with old dolphin's texcache, the texture cache isn't marking and flushing invalidated textures fast enough for these fast paced games.

eh, nvm, Rama already surmised this elsewhere

(06-24-2010, 03:26 PM)rama Wrote: avih:
The problem is with GSdx's texture cache and texture invalidation. Another issue is the GS's ability to cast texture formats without us knowing about it.
A fix to this requires a new invalidation system that's rooted in PCSX2 itself. Then the whole texture cache in GSdx needs to be replaced.
It's a big task and we have a schedule for it even Wink

maybe implement a hack to make invalidation more aggressive?, easier said than done >.<
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