Starting point for creating 480p patches?
#11
What about the VRAM constraints caused by increased memory footprint (doubled back buffer size)?
Reply

Sponsored links

#12
I didn't think about that to be honest... I figured they did it on some games so it should work with all... lol
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
Reply
#13
(12-02-2021, 03:23 PM)Agrippa Wrote: What about the VRAM constraints caused by increased memory footprint (doubled back buffer size)?

I think this is achieved by decreasing to 16bit color rendering. Here is one example:

__Enthusia JP

90311A18 0C0C462E

20132434 24050000 //proscan
20132438 24060050
20132450 240701C0
2018935C 34040001 //sharp
20132F48 34030066 //12000000 to 66
20132F78 3C020001
20132F7C 34421400 //read 16bit, 12000090 to 00011400
20132F8C 00000000 //clean 120000A0
201336E0 24050100 //no squash
201335AC 3C0B020A //copy 16bit
Reply
#14
Wow, this patch is hideous. I have not looked into the code deeply, it does change the buffer address for the VU1 microprogram to send, but I do not understand why the colour depth is lowered. The videos do not work at all (because of the forced progressive mode), and the patch does manipulate the front buffer after all.

Well, the game has got a sharp and clean back buffer ready to enable. Here is the proper patch:
https://forums.pcsx2.net/Thread-No-inter...#pid620423
Reply
#15
(01-13-2022, 12:37 AM)Agrippa Wrote: Wow, this patch is hideous. I have not looked into the code deeply, it does change the buffer address for the VU1 microprogram to send, but I do not understand why the colour depth is lowered.

"The code works similar to other 448 height codes in the way that it will display 640x448 in 16bit, so it can fit in the same amount of vram"

https://pastebin.com/8Ub3kxe9

These codes are made for PS2 hardware. I haven't tried the code in your link but the code I posted works fine with some limitations (FMVs,16bit etc)

https://www.youtube.com/watch?v=plVNaQAdiOY

I wish had the time and experience to find 480p codes. RR5 in 480p is still a dream...
Reply
#16
I understand why it is switched to the 16 bit, I do not understand how. But I am not interested in this game to inspect it further. This code just looks inferior to me than the one I linked to. The overall image quality is lower and the game is broken (videos are not working). I like when the image quality is increased, not decreased after all.
Reply




Users browsing this thread: 1 Guest(s)