1)Game title: Stolen
2)ELF name: SLES_528.82
3)Game CRC: 0xBBAE448F
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git 20150804201044) (August 4 2015)
Plugins:
GS: GSdx 20150804201044 (SSE41)
PAD: LilyPad 20150804201044 0.11.0
SPU2: SPU2-X 20150804201044 2.0.0
CDVD: cdvdGigaherz 20150804201044 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle Stealing: 2
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Both HW and SW suffers from massive slowdown from the menu onwards, this due of the graphic engine of the game and its lighting/shadow renditions, heavy on the PS2 itself too. In SW mode, everything is white and the upper corner flashes (depending on what's on screen), console floods with: GSdx: out-of-memory, texturing temporarily disabled. HW mode is slow too, but it is possible to get a somewhat "playable" experience by setting "skipdraw = 2": this won't entirely fix the graphic issue, since there are still bad artifacts left in the screen and no real time shadowing at all, but atleast you can play the game at decent speeds. Loading screen going ingame shows some corruptions. Dialogues/musics can occasionaly glitch and repeat parts of them overlapping themselves. Status will stay "Ingame".
Status
Ingame