I have Resident Evil 4 running flawlessly with no slow downs, glitches, etc. But when I try playing Suikoden 5, half the time it slows down to 30fps. Now RE4 is definitly a more demanding game for a system to play than Suikoden 5, so why are there any slow downs at all? BTW, changing any of the settings below to play Suikoden5 does nothing at all, or slows it down much worse. Also, this beta version utilizes both of my CPUs through an option in the CPU section of the emulator. I wonder why they don't have that same option in the PCSX2 Playground v.1.0.0395 emulator; it might be the better one to use if it did.
My basic system specs are:
Intel Core 2 Duo 3.16Ghz
eVGA GeForce GX2 1GB GDDR3
4Gig G.Skill DDR3 PC1333
Windows Vista Home Premium 64-bit
Emulated on PCSX2 0.9.5
GSdx 883 (MSVC 15.00, SSSE3) 0.1.13
1920X1080 60Hz
Direct 3D 10 (Hardware)
Pixel Shader 3.0
16:9
D3D: 1920X1080
NLOOP hack
Texture filtering
Logarithmic Z
Alpha Correction
Cdvdrom.E.0p.S CDVD (CDDA) 1.3.0
W2K/XP-I0CTL scsi commands
Thread read
Use addition 4MB
CPU:Everything is checked and Limit is selected
and everything checked off in speed hack
Sound: ZeroSPU2 0.4.4
Check time scaling and real time mode
My basic system specs are:
Intel Core 2 Duo 3.16Ghz
eVGA GeForce GX2 1GB GDDR3
4Gig G.Skill DDR3 PC1333
Windows Vista Home Premium 64-bit
Emulated on PCSX2 0.9.5
GSdx 883 (MSVC 15.00, SSSE3) 0.1.13
1920X1080 60Hz
Direct 3D 10 (Hardware)
Pixel Shader 3.0
16:9
D3D: 1920X1080
NLOOP hack
Texture filtering
Logarithmic Z
Alpha Correction
Cdvdrom.E.0p.S CDVD (CDDA) 1.3.0
W2K/XP-I0CTL scsi commands
Thread read
Use addition 4MB
CPU:Everything is checked and Limit is selected
and everything checked off in speed hack
Sound: ZeroSPU2 0.4.4
Check time scaling and real time mode