NOTE: This is the first time I've posted on this forum, so forgive me if I fail to post every bit of info someone will need to troubleshoot this, but I'll try my damn hardest to encompass everything.
The problem is, my game's FPS behaves strangely whilst playing. When I enter a building, it lags immensely, but that's apparently a problem everyone else EVER has had trying to emulate it. The real problem is, when I exit a building, it runs at 20 FPS with original settings, and with how I've fiddled about with the speedhacks and such I've managed to squeeze out an extra 10, making it top out at 30 FPS. No matter how hard I try, though, it sticks at 30, making the game absurdly slow. The animation is relatively smooth, the game just seems like it's on constant slow-mo.
When I run any other PC game, (one that's specifically MADE for windows) and my PC can't handle it, at the same speed (20-30 FPS) the game just jumps through the frames, in a glitchy stop-start-rinse-repeat manner. With RTA and PCSX2, it's a smoother kind of lag, leading me to believe I may be able to speed it up to playable FPS rates.
On the other hand, my PC may just be too crap to run it properly.
When I start up PCSX2, the program log shows this:
Here, I'll try and translate that to what my manufacturer's specs are.
PC: HP Pavillion 20-b323w All In One
Motherboard: AABRZ-AB (Azara3)
(Chipset: AMD A68 FCH)
Processor: AMD E1-1500 (1.48 GHZ, 2 CPU cores)
Integrated Graphics: AMD Radeon HD 7310
Ram: 4GB DDR3-1600 (Runs at PC3-8500)
Integrated Audio: Realtek ALC269Q-VC
Hard Drive: 500 GB, SATA Interface
PCSX2 Plugins/Setup (Approx 12 FPS when driving)
GS: GSdx 5875 (MSVC 18.00 SSSE3) {gsdx32-ssse3-r5875
Renderer: Direct3D11 (Software)
Interlacing: Auto
Native Resolution
PAD: Lilypad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.2.0
CDVD Linuz Iso CDVD 0.9.0
USB: USBnull Driver R5822 0.7.0
FW FWnull Driver r5822 0.7.0
DEV9 DEV9null Driver r5822 0.5.0
Bios: JAPAN v01.00 (17/01/2000) Console
Emulation Settings (Once again, 12 FPS whilst driving)
EE/IOP
EE: Recompiler
IOP: Recompiler
EE/FPU: Round Mode: Chop/Zero Clamping Mode: Normal
VU
VU0/VU1: microVU Recompiler
VU0/VU1 Advanced Recompiler Options:
Round: Chop/Zero
Clamping: Normal
GS: Frame Skipping: 1 Draw/1 Skip
GS Window: Standard 4:3 640x480
Speedhacks:
EE Cyclerate: 1
VU Cycle Stealing: 1
Other Hacks:
Enable INTC Spin Detection
Enable Wait Loop Detection
microVU Hacks
mVU Flag Hack
MTVU (Multi Threaded micro VU1)
Game Fixes= OFF
If there's any way for me to speed this up, let me know, or if my computer's just too crap to run it, let me know that too.
Thanks~! :3
The problem is, my game's FPS behaves strangely whilst playing. When I enter a building, it lags immensely, but that's apparently a problem everyone else EVER has had trying to emulate it. The real problem is, when I exit a building, it runs at 20 FPS with original settings, and with how I've fiddled about with the speedhacks and such I've managed to squeeze out an extra 10, making it top out at 30 FPS. No matter how hard I try, though, it sticks at 30, making the game absurdly slow. The animation is relatively smooth, the game just seems like it's on constant slow-mo.
When I run any other PC game, (one that's specifically MADE for windows) and my PC can't handle it, at the same speed (20-30 FPS) the game just jumps through the frames, in a glitchy stop-start-rinse-repeat manner. With RTA and PCSX2, it's a smoother kind of lag, leading me to believe I may be able to speed it up to playable FPS rates.
On the other hand, my PC may just be too crap to run it properly.
When I start up PCSX2, the program log shows this:
Quote:PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 3669 MB
CPU name = AMD E1-1500 APU with Radeon HD Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 1.477 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802209
x86EFlags = 2fd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3
MMX2 .. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\adams_000\Desktop\PCSX2\plugins\gsdx32-ssse3-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Users\adams_000\Desktop\PCSX2\plugins\lilypad-r5875.dll
Binding SPU2: C:\Users\adams_000\Desktop\PCSX2\plugins\spu2-x-r5875.dll
Binding CDVD: C:\Users\adams_000\Desktop\PCSX2\plugins\cdvdiso-r5875.dll
Binding USB: C:\Users\adams_000\Desktop\PCSX2\plugins\USBnull.dll
Binding FW: C:\Users\adams_000\Desktop\PCSX2\plugins\FWnull.dll
Binding DEV9: C:\Users\adams_000\Desktop\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.
Here, I'll try and translate that to what my manufacturer's specs are.
PC: HP Pavillion 20-b323w All In One
Motherboard: AABRZ-AB (Azara3)
(Chipset: AMD A68 FCH)
Processor: AMD E1-1500 (1.48 GHZ, 2 CPU cores)
Integrated Graphics: AMD Radeon HD 7310
Ram: 4GB DDR3-1600 (Runs at PC3-8500)
Integrated Audio: Realtek ALC269Q-VC
Hard Drive: 500 GB, SATA Interface
PCSX2 Plugins/Setup (Approx 12 FPS when driving)
GS: GSdx 5875 (MSVC 18.00 SSSE3) {gsdx32-ssse3-r5875
Renderer: Direct3D11 (Software)
Interlacing: Auto
Native Resolution
PAD: Lilypad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.2.0
CDVD Linuz Iso CDVD 0.9.0
USB: USBnull Driver R5822 0.7.0
FW FWnull Driver r5822 0.7.0
DEV9 DEV9null Driver r5822 0.5.0
Bios: JAPAN v01.00 (17/01/2000) Console
Emulation Settings (Once again, 12 FPS whilst driving)
EE/IOP
EE: Recompiler
IOP: Recompiler
EE/FPU: Round Mode: Chop/Zero Clamping Mode: Normal
VU
VU0/VU1: microVU Recompiler
VU0/VU1 Advanced Recompiler Options:
Round: Chop/Zero
Clamping: Normal
GS: Frame Skipping: 1 Draw/1 Skip
GS Window: Standard 4:3 640x480
Speedhacks:
EE Cyclerate: 1
VU Cycle Stealing: 1
Other Hacks:
Enable INTC Spin Detection
Enable Wait Loop Detection
microVU Hacks
mVU Flag Hack
MTVU (Multi Threaded micro VU1)
Game Fixes= OFF
If there's any way for me to speed this up, let me know, or if my computer's just too crap to run it, let me know that too.
Thanks~! :3