03-27-2017, 06:32 AM
The other day I posted a thread, reporting some strange performance bug I was having in Dragon Quest 8. Today I decided to play Okami and ran into the exact same issue, making me realize it is probably not related to the game itself.
The problem can cause a severe crash in performance, depending on what the current internal resolution is at. I generally play at 3-4x Native, which can take me from 200% emulation speed with EE at roughly 20-50% and GS roughly the same, to 50% emulation speed with low EE usage and roughly 100% GS usage.
I originally thought this was related to the turbo and frame limit controls but this turns out to not be the case as it happens when running at normal (100%) emulation speed as well.
I have all of my emulation settings set to the Safe preset, but have also reproduced it with the Safest and Balanced presets. It also occurs whether or not Multi-threaded MicroVU1 speed hack is on.
With the video plugins, I have tried all of the hardware renderers and have reproduced the issue with them all. I have tried it with various settings, hardware hacks on/off, different bi-linear filtering and anisotropic filtering settings, shaders always off, CRC Hack level Full for D3D11 and D3D9, while Partial with OpenGL.
The problem can be temporarily alleviated by moving the mouse, or toggling frame limiter or turbo. There may be other ways but these are what I have found.
I use PCSX2 release build 1.4 mainly, but I have the issue on the current beta builds for 1.5 as well.
Has anyone else been having or had this issue? I did not have this issue until recently, but I can't pinpoint the cause either. Any help regarding this issue is greatly appreciated. I think I will be redownloading the PCSX2 files later to make sure none of my files are corrupted, if for no other reason than to rule this out as the cause.
I have been using PCSX2 for roughly 3 years and this is the only issue I have really had, that bugged me into making an account an seeking support anyway.
TL;DR
Strange bug causes my performance to tank, it is able to be fixed temporarily, but having my performance tank repeatedly sucks. Help if you can!
The problem can cause a severe crash in performance, depending on what the current internal resolution is at. I generally play at 3-4x Native, which can take me from 200% emulation speed with EE at roughly 20-50% and GS roughly the same, to 50% emulation speed with low EE usage and roughly 100% GS usage.
I originally thought this was related to the turbo and frame limit controls but this turns out to not be the case as it happens when running at normal (100%) emulation speed as well.
I have all of my emulation settings set to the Safe preset, but have also reproduced it with the Safest and Balanced presets. It also occurs whether or not Multi-threaded MicroVU1 speed hack is on.
With the video plugins, I have tried all of the hardware renderers and have reproduced the issue with them all. I have tried it with various settings, hardware hacks on/off, different bi-linear filtering and anisotropic filtering settings, shaders always off, CRC Hack level Full for D3D11 and D3D9, while Partial with OpenGL.
The problem can be temporarily alleviated by moving the mouse, or toggling frame limiter or turbo. There may be other ways but these are what I have found.
I use PCSX2 release build 1.4 mainly, but I have the issue on the current beta builds for 1.5 as well.
Has anyone else been having or had this issue? I did not have this issue until recently, but I can't pinpoint the cause either. Any help regarding this issue is greatly appreciated. I think I will be redownloading the PCSX2 files later to make sure none of my files are corrupted, if for no other reason than to rule this out as the cause.
I have been using PCSX2 for roughly 3 years and this is the only issue I have really had, that bugged me into making an account an seeking support anyway.
TL;DR
Strange bug causes my performance to tank, it is able to be fixed temporarily, but having my performance tank repeatedly sucks. Help if you can!