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Strange Screen artifacts in Timesplitters FP
#1
So in Timesplitters FP, I'm getting this really strange wall that looks like fog. Something to do with draw distance or so. Looks like I'm playing a futuristic version of Turok.

[Image: binding_zpsda4bcbe1.png]

[Image: settings_zpse88a212e.png]

Systems settings:

Amd FX-4300 @4.1Ghz
Asus R9 270 2GB
M5A97 R2.0 LE
8GB Kingston RAM @ 1333Mhz

Let me know if you've had the problem before.
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#2
tried :
- dx 11 hardware mode
- either software mode
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(08-09-2014, 09:02 AM)jesalvein Wrote: tried :
- dx 11 hardware mode
- either software mode

Both software modes kind of fixed the problem, but it was still evident, and there was slowdown of 33%, so that's a no go. DX11 hardware mode slightly fixed the problem, so I guess I'm gonna have to live with it for a bit. If anyone has any other suggestions, let me know.
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#4
yeah, your CPu is quite weak to handle software mode correctly...
Tried skipdraw hack = 1 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
Also, make sure not using MTVU, as for this game it causes graphical glitches according to NarooN.
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#6
I'm gonna go ahead and say that's the incorrectly emulated depth fog. Experimenting with different skipdraw values might fix it, but make sure they don't break other things too.
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