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Street Fighter EX3 missing effects

GSdx32-SSE4 Graphic settings

Some in-game effects like D.Dark's moves don't emit explosions, they are however present in Software mode. Is there a way to make them show in Hardware mode?

I also get this error message in the log when I performed the moves.
Quote:Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38

Video of problem in action

Attached Files Thumbnail(s)

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even in 1.7.0 latest build?
MAIN RIG:i5-7600(3.5ghz)GTX 1660Ti 6GB/192bit/gddr6/OC/WF,Win 10 Pro(x64),ASUS ROG B250G,16GB HyperXFury ddr4 RAM,2pcs.Samsung M.2-SSD 500GB
SUB RIG:i5-4670(3.4Ghz),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
Just tried 1.7.0 dev build, PCSX2 crashes when renderer is set to Direct3D 11 but OpenGL works.

So far the small bomb's explosion is still invisible but the super version's explosion pillar is now shown:

[Image: BwVnZhk.png]

error message "Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38" mentioned in the log.

There's still other supers not shown in Hardware mode like Guile's Sonic Boom Typhoon

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