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Street Fighter EX3 models displaying incorrectly
#1
I'm currently trying to get Street Fighter EX3 working, and while the game itself plays fine, the models are having issues, which leads to them looking kind of nightmarish:

[Image: knGHeZJ.jpg]

I know SFEX3 had some issues with clothing physics, but this doesn't seem to be related to that since the clothing displays fine, just clips in the same ways as the facial features.

All my settings are the PCSX2 defaults, and I'm running it on Mac OSX Sierra through Wine, using the latest dev build of PCSX2.

Any help would be greatly appreciated!
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#3
Alright, hope it logged the issue.

Code:
SetLanguage: 'English (U.S.)' [en_US] is not supported by the operating system
PCSX2 1.5.0-20181105230830 - compiled on Nov  5 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
    Physical RAM     =  16384 MB
    CPU name         =  Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
    Vendor/Model     =  GenuineIntel (stepping 01)
    CPU speed        =  2.493 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

SetLanguage: 'English (U.S.)' [en_US] is not supported by the operating system
Reserving memory for recompilers...

Loading plugins from C:\Program Files\PCSX2 1.4.0\plugins...
Windows 6.1.7601 (Service Pack 1 1.0)
    Bound   GS: gsdx32-avx.dll [GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0]
    Bound  PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0]
    Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0]
    Bound  USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0]
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 184ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Program Files\PCSX2 1.4.0\Games\Street Fighter EX3 (USA).bin
    Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (298390 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GT 750M (8.18.13.4052)
McdSlot 0 [File]: C:\users\User\My Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\users\User\My Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 15776 symbols
ELF (cdrom0:\SLUS_201.30;1) Game CRC = 0x72B3802A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_201.30;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_201.30;1
0 00100000 003e5498 ...............................................................
Loaded, cdrom0:¥SLUS_201.30;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOPCTRL.IRX;1  args 0 arg
loadmodule: id 31, ret 0
Suspending single plugin: PAD
    Saving PAD
    Closing PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening PAD
Plugins opened successfully.
Suspending single plugin: PAD
    Saving PAD
    Closing PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening PAD
Plugins opened successfully.
Suspending single plugin: PAD
    Saving PAD
    Closing PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening PAD
Plugins opened successfully.
Suspending single plugin: PAD
    Saving PAD
    Closing PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening PAD
Plugins opened successfully.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
    Opening CDVD
isoFile open ok: C:\Program Files\PCSX2 1.4.0\Games\Street Fighter EX3 (USA).bin
    Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (298390 sectors)
    Opening USB
    Opening FW
    Opening DEV9
NVIDIA GeForce GT 750M (8.18.13.4052)
McdSlot 0 [File]: C:\users\User\My Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\users\User\My Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 15776 symbols
ELF (cdrom0:\SLUS_201.30;1) Game CRC = 0x72B3802A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_201.30;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_201.30;1
0 00100000 003e5498 ...............................................................
Loaded, cdrom0:¥SLUS_201.30;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOPCTRL.IRX;1  args 0 arg
loadmodule: id 31, ret 0
Reply
#4
Quote:Current Renderer: Direct3D9 (Hardware mode)
OGL renderer would be a nice try.
but on a mac...
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(11-06-2018, 07:22 AM)jesalvein Wrote: OGL renderer would be a nice try.
but on a mac...
Yeah, choosing OGL makes the app crash, so sadly I don't think that's an option.
Reply
#6
(11-06-2018, 09:13 AM)Coora22 Wrote: Yeah, choosing OGL makes the app crash, so sadly I don't think that's an option.

What about DX11 ?
Actually, Dx9 backend isn't "supported" anymore (we plan to remove it quite soon)
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




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