Subpixel Morphological Antialiasing?
#11
fixed, i clicked the wrong copy code
just a heads up guys, it actually starts with SMAA enabled.
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#12
(01-04-2012, 08:41 PM)Squall Leonhart Wrote: Difference: ...

Since it's not the exact same frame, most objects (people, fire, leaves) are not at the exact identical position. So the delta image is only valid for the solid static environment objects (the staircase, etc).
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#13
Its almost impossible to get the same frame... without running it at 1fps -_-
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#14
then why do the diff pics?
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#15
the npc's and pc's are the only moving items in the pictures, static differences still apply.
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#16
Whats the GPU overhead? Better or wrose then FXAA?
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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#17
better
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#18
How do you put this onto PCSX2?
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#19
(01-04-2012, 07:51 PM)Squall Leonhart Wrote: no it doesn't, get your eyes checked Tongue2

SMAA smooths out things that need to be far better while not blurring other objects

That's not the case here for me, I'm using ultra preset too, oh well *shrug*.
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#20
post some screenshots, you aren't pressing the enable key are you? it actually starts enabled.
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