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How to i get this to work with PCSX2? download it from the site i posted? haha, (goes to show you how much i know)
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theres supposed to be, it purposely limits its effects on transparent edges to prevent blurring.
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From those screens it looks like both methods have their ups and downs in static scenes.
I don't have a preference from those screens though.
Maybe the differences are more apparent in motion.
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Does anybody have a game with some means of metal fencing in an area or some sort of rope mesh (like boat rigging)? That's where we will really see the difference i recon. from what i can see the SMAA method is pretty much super sampled where FXAA is more multi sampled, so gaps can appear in the fencing when viewed from a distance.
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there's no ups and downs. those both just edge filters with some blur algo. only things to change is sampling patterns. the direction computation. and maybe add a algo to compute motion refernce from the last frame.
and ofc. the real action is in realtime. cause there's the steps moving.
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01-05-2012, 01:23 PM
(This post was last modified: 01-05-2012, 01:24 PM by avih.)
I couldn't make the injector (v1.2) work with gsdx. Tried both at the pcsx2.exe folder, and at the plugins folder. (The injector does work here with Metro 2033 and with Battlefield 2). Tried both the dx9 injector and the dx10 injector (and gsdx configured appropriately). My GFX card only supports DX10 (and I'm on Win7 64).
Anyway, SMAA does have different profiles, and it does work quite nice elsewhere, but I'll have to join rama here - from the screenshots above, FXAA doesn't look worse to me, and sometimes better than the SMAA pics.