"Suikoden V" lines when increasing the internal resolution in PCSX2
#1
I know that in PCSX2, increasing the internal resolution in some games will corrupt the graphic a bit and you will get lines on the screen, was this ever addressed for games like "Suikoden V"?

I feel like playing an RPG and I want to play "Suikoden V" since I've never played that game before and it was on my priority list for a while, I obviously want to play it with a higher resolution but I'm afraid the lines might ruin my enjoyment so, was a solution found for this issue?
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(07-18-2022, 02:08 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

For sure mate, I'm still using the old trusty PCSX2 v1.6.0 by the way, here is the log:

Code:
[code]
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19044), 64-bit
Physical RAM    =  16335 MB
CPU name        =  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  3.999 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Roms-Emulators\Emulators\PS2\PCSX2 v1.6.0\plugins...
(GameDB) 9858 games on record (loaded in 112ms)
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Overriding 'States_DefrostCurrentSlot': assigning F12 (instead of F3)
Overriding 'States_DefrostCurrentSlotBackup': assigning Shift+F12 (instead of Shift+F3)
Overriding 'States_CycleSlotForward': assigning F4 (instead of F2)
Overriding 'States_CycleSlotBackward': assigning F3 (instead of Shift+F2)
Overriding 'Framelimiter_MasterToggle': assigning Alt+Ctrl+Pause (instead of F4)
Overriding 'Frameskip_Toggle': assigning Alt+Ctrl+Pause (instead of Shift+F4)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command Framelimiter_MasterToggle' is being replaced by 'Frameskip_Toggle'
Overriding 'Framelimiter_SlomoToggle': assigning Num - (instead of Shift+Tab)
Overriding 'GSwindow_CycleAspectRatio': assigning Alt+Ctrl+Pause (instead of F6)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command Frameskip_Toggle' is being replaced by 'GSwindow_CycleAspectRatio'
Overriding 'GSwindow_ZoomIn': assigning Alt+Ctrl+Pause (instead of Ctrl+Num +)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_CycleAspectRatio' is being replaced by 'GSwindow_ZoomIn'
Overriding 'GSwindow_ZoomOut': assigning Alt+Ctrl+Pause (instead of Ctrl+Num -)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomIn' is being replaced by 'GSwindow_ZoomOut'
Overriding 'GSwindow_ZoomToggle': assigning Alt+Ctrl+Pause (instead of Ctrl+Num *)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomOut' is being replaced by 'GSwindow_ZoomToggle'
Overriding 'GSwindow_ZoomInY': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Num +)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomToggle' is being replaced by 'GSwindow_ZoomInY'
Overriding 'GSwindow_ZoomOutY': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Num -)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomInY' is being replaced by 'GSwindow_ZoomOutY'
Overriding 'GSwindow_ZoomResetY': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Num *)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomOutY' is being replaced by 'GSwindow_ZoomResetY'
Overriding 'GSwindow_OffsetYminus': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Up)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_ZoomResetY' is being replaced by 'GSwindow_OffsetYminus'
Overriding 'GSwindow_OffsetYplus': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Down)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_OffsetYminus' is being replaced by 'GSwindow_OffsetYplus'
Overriding 'GSwindow_OffsetXminus': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Left)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_OffsetYplus' is being replaced by 'GSwindow_OffsetXminus'
Overriding 'GSwindow_OffsetXplus': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Right)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_OffsetXminus' is being replaced by 'GSwindow_OffsetXplus'
Overriding 'GSwindow_OffsetReset': assigning Alt+Ctrl+Pause (instead of Alt+Ctrl+Num /)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_OffsetXplus' is being replaced by 'GSwindow_OffsetReset'
Overriding 'Sys_TakeSnapshot': assigning Num / (instead of F8)
Sys_TakeSnapshot: automatically mapping also Shift+Num / and Ctrl+Shift+Num /
Overriding 'Sys_RenderswitchToggle': assigning Backspace (instead of F9)
Overriding 'Sys_LoggingToggle': assigning Alt+Ctrl+Pause (instead of F10)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command GSwindow_OffsetReset' is being replaced by 'Sys_LoggingToggle'
Overriding 'Sys_FreezeGS': assigning Alt+Ctrl+Pause (instead of F11)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command Sys_LoggingToggle' is being replaced by 'Sys_FreezeGS'
Overriding 'Sys_RecordingToggle': assigning Alt+Ctrl+Pause (instead of F12)
Kbd Accelerator 'Alt+Ctrl+Pause' is mapped multiple times.
'Command Sys_FreezeGS' is being replaced by 'Sys_RecordingToggle'
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Roms-Emulators\Roms\PS2 Games\Suikoden - V [Undub]\Suikoden - V [Undub].iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2194463 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 472.12
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Roms-Emulators\Emulators\PS2\PCSX2 v1.6.0\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Roms-Emulators\Emulators\PS2\PCSX2 v1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (2048x5120)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.91;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.91;1) Game CRC = 0xBCD0B7CD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.91;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.91;1
0 00100000 00951600 ......................................................................................................................................................
1 00a51600 00092a80 ..........
Loaded, cdrom0:¥SLUS_212.91;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:BCD0B7CD
GSdx Lookup CRC:BCD0B7CD
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥PAD2¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri39
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥MODULES¥SSM.IRX;1 args 0 arg
SSM: Spu Sound Manager Ver.2.09 (C)2000-2005 HUDSON SOFT
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Frame buffer size set to  799x1280 (3196x5120)
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c9500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0010a600
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0010af00
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri39
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 38, ret 2
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c9500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0010a600
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0010af00
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri39
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 39, ret 2
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c9500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0010a600
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0010af00
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri39
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 40, ret 2
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c9500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0010a600
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0010af00
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 40 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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#4
i suggest you update to latest dev build. automatic gamefixes may have addressed this
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(07-18-2022, 03:20 PM)jesalvein Wrote: i suggest you update to latest dev build. automatic gamefixes may have addressed this

I was waiting for an official release of the next version but I will try the latest dev build and see if that one fixes the issue, thank you for helping mate.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Reply
#6
We don't currently have fixes for Suikoden V, but if you get the latest version and make a GS Dump (from the debug menu), that'll put some files in the "snaps" folder, if you can upload those here, we can take a look and add it to a future update for you Smile
[Image: ref-sig-anim.gif]

Reply
#7
(07-18-2022, 04:02 PM)refraction Wrote: We don't currently have fixes for Suikoden V, but if you get the latest version and make a GS Dump (from the debug menu), that'll put some files in the "snaps" folder, if you can upload those here, we can take a look and add it to a future update for you Smile

Excellent, that will certainly help! I will try the latest dev version a bit later today and provide you with those GS Dumps, thank you for all your help guys, I appreciate it!
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Reply
#8
(07-18-2022, 04:02 PM)refraction Wrote: We don't currently have fixes for Suikoden V, but if you get the latest version and make a GS Dump (from the debug menu), that'll put some files in the "snaps" folder, if you can upload those here, we can take a look and add it to a future update for you Smile

Here is the Suikoden V GS Dump from the latest PCSX2 dev build v1.7.3101.

https://mega.nz/folder/tJQD1TjC#7nLcVKJbl0v6Q9d4owVDSA

Hopefully, a solution can be found for this.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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