Tales of Legendia: Graphical Bug with Bouncers
#1
(Hardware Mode) When Bantam Bouncers first appear and do their song and dance, you don't see the bouncers doing their dancing. (I'm assuming their sprites gets "stuck" in their original location onto of the fountain, and gets "unstuck" when Ed Curtis confronts Senels and gets punched). see: https://youtu.be/r80U90DwId8?t=1746https://youtu.be/au-KJUd9AqM?t=131

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#2
Please add more details to your report including your specs, PCSX2 version, ect. Thanks
#3
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM = 16318 MB
CPU name = Intel® Core™ i7-8700K CPU @ 3.70GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 3.695 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\mbroc\Documents\PS2_Games\TalesOfLegendia.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1924512 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 436.48
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\mbroc\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\mbroc\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2560x2560)
#4
Oh yeah, I noticed on the wiki it mentions a menu issue on the game. I noticed the issue in the in-game settings menu. Weirdly, the widescreen patches (despite me using the Standard 4x3) fixes the issue.
#5
I noticed this bug too. Using PCSX2 version 1.6.0.

The link in the opening post shows the buggy behaviour.

Here is a link to the correct behaviour: https://www.youtube.com/watch?v=au-KJUd9AqM

Is there any fix for this? It's not gamebreaking, but it would be nice if everything worked nicely.
#6
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