Tales of Legendia [USA] Glitch.
#1
PCSX2 version: Official v1.6.0 release
CPU options: EE/IOP defaults, VUs defaults, GS defaults, GS Window default, Speedhacks default, Gamefixes default.
Plugins used: GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0 [GSdx32-AVX2], LilyPad (20200506140834) 0.12.1 [LilyPad], SPU2-X 20200506140834 2.0.0 [Spu2-X], cdvdGigaherz 20200506140834 0.11.0 [cvdvGigaherz], USBnull Driver 20200506140834 0.7.0 [USBNull], FWnull Driver 20200506140834 0.7.0 [FWnull], DEV9null driver 20200506140834 0.5.0 [DEV9null].
Description: I am early into chapter 5 of Tales of Legendia. At this point in the game, I'm supposed to enter the Village of the Ferines. However, when I approach it, no button prompt shows up and I'm unable to enter the village. The dark part on the path I'm on is supposed to be where I enter the village from.


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
    Physical RAM     =  8064 MB
    CPU name         =  Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.399 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\pcsx2\PCSX2 1.6.0\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
(GameDB) 9858 games on record (loaded in 216ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\Tales of Legendia\Tales of Legendia (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1924512 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\pcsx2\PCSX2 1.6.0\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\pcsx2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.01;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.01;1) Game CRC = 0x43AB7214, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.01;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.01;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.01;1
0 00100000 002daf80 ..............................................
Loaded, cdrom0:¥SLUS_212.01;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:43AB7214
GSdx Lookup CRC:43AB7214
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 9 arg thpri=40
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥PAD2¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥KORGIVAG.IRX;1 args 48 arg vag=1024
KORG IOP Sound Driver - version1.0 rev.31  (C)2001-2005 KORG Inc.
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥IXAUDIO.IRX;1 args 0 arg
loadmodule: id 33, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
DVCI: "¥AFS¥SYS_REG.AFS" found.
DVCI: "¥AFS¥FIELD.AFS" found.
DVCI: "¥AFS¥SND.AFS" found.
DVCI: "¥AFS¥MAP.AFS" found.
DVCI: "¥AFS¥BATTLE.AFS" found.
DVCI: "¥AFS¥MOVIE.AFS" found.
DVCI: Total 6 files.
PS2RNA: sceSifAllocIopHeap(133184) ret=0x00134c00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00155500
PS2RNA: sceSifAllocIopHeap(8256) ret=0x00155e00
> Selected savestate slot 0
Loading savestate from slot 0...
    filename: D:\pcsx2\PCSX2 1.6.0\sstates\SLUS-21201 (43AB7214).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
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#4
1 - speedhacks aren't default since you enabled MTVU
2 - try loading from memcard instead of savestates
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
Turned off the speedhacks and loaded from the memcard, but the glitch is still there.
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