Tales of Symphonia (J) Opening FMV
#11
Are you playing from an Iso or a DVD?
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#12
(06-21-2016, 10:28 PM)Nobbs66 Wrote: Are you playing from an Iso or a DVD?

I'm playing from an ISO.

Just throwing a thought out, but it wouldn't happen to be due to the sound plug-in, would it?
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#13
The same happens in the Gamecube version. And in both emulators it's solved the same way: overclocking the emulated CPU.

So put the EE slider to +33%. It works.
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#14
(06-22-2016, 08:18 PM)masterotaku Wrote: The same happens in the Gamecube version. And in both emulators it's solved the same way: overclocking the emulated CPU.

So put the EE slider to +33%. It works.

W.o.w...

It does work...  I've been struggling with this issue for over a year and I can't believe how simple the solution is...

I can't thank you enough--I owe you boba milk tea and a steak dinner!

For reference, recorded at EE Cyclerate +33%: https://www.youtube.com/watch?v=_3BaQNo4kgg
Not a single noticeable stutter during the FMV.
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#15
Well the default EE cyclerate is actually a very slight underclock according to what Rama told me. My guess is the MPEG2 video for this FMV is encoded in such a way that it completely maxes the EE with nothing to spare and since our EE is like 97% of a normal one at default, it skips. I thought it looked like the issue FMVs have when the EE is underclocked, I guess it really is.
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#16
The (PCSX2) EE runs at PS2 clock speeds *on average*. That means it can be massively slower OR faster, depending on what code it runs.
Seeing as the Gamecube version has similar problems, we can assume this game does something that emulator cycle counting isn't great at.
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