Tales of th Abyss ghosting problem
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11-02-2011, 10:23 PM
try increasing scaling option in gsdx
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go (11-02-2011, 10:23 PM)jesalvein Wrote: try increasing scaling option in gsdx You mean the internal resolution ? It's already set at 6x an I went even higher with some custom resolution. That said i found out that using a pretty old build of GDSX (1354) and setting "UserHacks_AlphaHack" to 1 inb Gdsx.ini fixed the problem. ![]() Not ideal but it will do for now. :/ That said if someone has a solution I'm all ears. ![]()
11-02-2011, 11:23 PM
Doing that in the latest version should work too. What happened when you tried in the latest one?
11-02-2011, 11:28 PM
Well, I had applied it in my first screenshot. I does makes things better but the image still looks blurry.
11-03-2011, 10:00 AM
try using the native res. First....if that fixes it then try custom res or scaling....also untick 8-bit textures and enable mtvu.....this game works perfectly so i think the latest svn might be the culprit...use a older gsdx ver. Like the one found in pcsx2 0.9.8 (r4600).....it should definetly fix it
11-03-2011, 12:46 PM
There is exactly one GSdx revision (check the repository on GoogleCode) that, by accident, fixes the blur in this game.
It was a buggy commit Gabest did which he corrected later but it broke this game in a way that it looks sharp.
11-03-2011, 08:43 PM
Yeah the problem is there is a bloom layer on top of everything. It seems to come and and go then have the offset right and then have it offset so it's ghosting at random times.
11-04-2011, 03:55 PM
If you want to use higher resolution, then you need to add the line
Code: pixoff_x=-8 to your GSDX.ini ![]() ![]() |
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