(04-01-2015, 01:50 PM)Bigbenn01 Wrote: btw your playing 16:9 in a 4:3 aspect ratio.
Turn the Texture filtering to Box check too.
Go to config -> Emulation Settings - > GS Window and turn the ratio to 16:9
Assuming he used F8 (GSdx Screenshot Feature) to take the screenshot, then that's the reason it turned out 4:3.
It takes a screenshot of the 5x scaled resolution, which is always at 4:3 regardless of the window being set to 16:9.

So on his actual game it'll look fine, but the screenshot being output is always forced at 4:3.
He'd need to either set a custom resolution (Which breaks the ghosting-fix), or just use printscreen to take the screenshot instead.
[Edit]
I just tested this specific area. It looks fine here.
[Edit 2] This is the result of using F8 to take a screenshot, and my window is obviously set correctly:
This is what I meant with the screenshot just being taken in the upscaled native resolution. (5x the original).