10-23-2014, 07:48 AM
Normally, I play Tales of the Abyss and use the F9 key to fix any ghosting issues. I decided to pick it back up recently, and was pleasantly surprised to find that the issue had been fixed, and tried the dll solution. I've seen it have a lot of problems around here, but the one similar situation I haven't seen a solution to, and it was back in 2012 when KrossX first seemed to release it. Link here.
Specs:
CPU: Intel Core i5-2500 @ 3.3 GHz, 4 cores
GPU: nVidia GeForce GTX 680
OS: Windows 7 64-bit
PCSX2: Version 1.2.1
Game CRC: 045D77E9
Here is a pic of the problem I'm having; it's early in the game, and nearly identical to the guy linked above.
![[Image: 1X9JRpG.png]](https://i.imgur.com/1X9JRpG.png)
Also, after the anime cutscene at the beginning, when Luke's staring at the fon stones in the sky, they flicker, and aren't even visible most of the time. The bloom features at the beginning with the globe are spot on, though.
I've heard that you need to make sure the Alpha flag in HW hacks is ticked, but when you do so, it removes the bloom entirely, which is contrary to what KrossX said should happen with his dll here. It would make the game playable, but I'd like to see if there's a solution that lets me keep the nice effects first.
Also, when I tried to do the 1920x1080 with TCoffset x=450, y=350, I had almost identical results. Perfect title screen, flickering/absent fon stones, and this slightly different, yet irritatingly similar, effect:
![[Image: vFhNkCN.png]](https://i.imgur.com/vFhNkCN.png)
Finally, the claim that 1.0.0 and GSdx 5334 (1.1.6) has the ghosting fixed for native or any native multiplier is flatly untrue. The ghosting problem was as bad as it's ever been.
A full link to settings I used (except for the TCoffset solution; pretty much the same except I used the default SSE2 r-5875 GSdx, and HW hacks was empty except for the offset numbers) can be found here.
Specs:
CPU: Intel Core i5-2500 @ 3.3 GHz, 4 cores
GPU: nVidia GeForce GTX 680
OS: Windows 7 64-bit
PCSX2: Version 1.2.1
Game CRC: 045D77E9
Here is a pic of the problem I'm having; it's early in the game, and nearly identical to the guy linked above.
![[Image: 1X9JRpG.png]](https://i.imgur.com/1X9JRpG.png)
Also, after the anime cutscene at the beginning, when Luke's staring at the fon stones in the sky, they flicker, and aren't even visible most of the time. The bloom features at the beginning with the globe are spot on, though.
I've heard that you need to make sure the Alpha flag in HW hacks is ticked, but when you do so, it removes the bloom entirely, which is contrary to what KrossX said should happen with his dll here. It would make the game playable, but I'd like to see if there's a solution that lets me keep the nice effects first.
Also, when I tried to do the 1920x1080 with TCoffset x=450, y=350, I had almost identical results. Perfect title screen, flickering/absent fon stones, and this slightly different, yet irritatingly similar, effect:
![[Image: vFhNkCN.png]](https://i.imgur.com/vFhNkCN.png)
Finally, the claim that 1.0.0 and GSdx 5334 (1.1.6) has the ghosting fixed for native or any native multiplier is flatly untrue. The ghosting problem was as bad as it's ever been.
A full link to settings I used (except for the TCoffset solution; pretty much the same except I used the default SSE2 r-5875 GSdx, and HW hacks was empty except for the offset numbers) can be found here.