Tales of the Abyss Skit background texture problem
#11
While not Direct X 10 I found that GSdx9 Works fine as long as pixel Shader 3.0 is selected.

Not sure about the other options but it does works for me with Texture filtering and Z Logarithmic on.

(Version 890) Version 1479 does give garbage background.
Reply

Sponsored links





Users browsing this thread: 1 Guest(s)