Tales of the Abyss crash when using spu2-x
#21
it can be done from CMD, but don't ask me for thye commands, I've LONG forgotten them
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#22
I have same problem with this game:after trening I get black screen.....Using latest pcsx2 with default plugins.Canot make it continue no mather what I do--- help :-)

EDIT:When games stops in console I can see "Trap exception at 0x0068d5f0".Maybe this can help to find problem.
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#23
That is odd, i am still playing this game and running fine. Using pcsx2 r.4875 but my iso running on daemon tools first then play with gigahertzcdvd plugin because with running by daemon tools, i feel game play more smoother rather than running in ISO game directly.
Edit :
Forgot to tell, for sound plugin sp-x 2.0 option i set to ansycronous mode and do not use Vucycle stealing hack.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#24
I had pcsx2 0.9.7 on my HD and I used it to play TotA and black screen after trening is gone.I saved game on memory card and used pcsx2 0.9.8 to continue game but it has too many crashes(all crashes happen after finishing battles) to continue playing.cannot play it on 0.9.7 because it is so slowwwwww can get only 40FPS.Any idea how to fix this?

EDIT:Here are my spec and plugins I use:

PCSX2 0.9.8.r4600 - compiled on Apr 27 2011
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition (build 7600), 64-bit
Physical RAM = 4095 MB
CPU name = Intel® Core™2 Duo CPU E7300 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 06)
CPU speed = 2.653 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0008e39d
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\PCSX2 0.9.8 Nero\Plugins\gsdx-sse2-r4600.dll
Windows 6.1.7600
NVIDIA GeForce 9600 GT (8.17.12.7061)
Binding PAD : C:\PCSX2 0.9.8 Nero\Plugins\lilypad-r4600.dll
Binding SPU2 : C:\PCSX2 0.9.8 Nero\Plugins\spu2-x-r4600.dll
Binding CDVD : C:\PCSX2 0.9.8 Nero\Plugins\cdvdGigaherz.dll
Binding USB : C:\PCSX2 0.9.8 Nero\Plugins\USBnull.dll
Binding FW : C:\PCSX2 0.9.8 Nero\Plugins\FWnull.dll
Binding DEV9 : C:\PCSX2 0.9.8 Nero\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 8934 games on record (loaded in 320ms)
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#25
I experience this back then, I turned off speedhacks and it worked for me.
[Image: 2555882.png]
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#26
I just experienced the freeze after Van's training sequence. I tried several combinations of plugins before actually getting past the endless black screen and "trap exception" thingy. But, I think our dilemma is all because of one problem: The speedhack.

I just disabled ALL speedhacks from the moment I started the game.
Do not attempt to switch speedhacks ON during the game. That might be the problem.
Your game might have low FPS (mine had slow FPS Laugh) but be patient. Just wait until your practice fight with Van ends.

It worked for me.
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#27
It's only the "fast CDVD" or Cycle hacks that cause the problemss, you can keep the others enabled (the "recommended" ones alone give enough a speedup anyway).
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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