Text looking awkward
#1
Hello guys,
I'm now to these forums, and have tried to search for a problem similar like mine, but haven't found anything.
I have a problem with the text rendering on Disgaea, might be other
games aswel.

I'm using GSDx SSSE3 0.1.14, DirectX 9
When running it in native res, my text looks fine. But when I try increasing the D3D internal res, just to get some better visuals, my text becomes pretty warped. A friend of mine, who is running on DX10, doesn't have this problem, but did have the problem when he tried using the DirectX 9 plugin.
A minor annoyance, maybe, but still nice to check if someone knows a fix for it : )
(NLOOP Hack is gray switched on. Texture filtering is on. Wait vsync is on. Logarithmic Z is on. Alpha correction is on. Playing in Wondowed, Direct3D9 Hardware, Pixel Shader 3.0. Interlacing: None. Aspect Ratio: 16:9)
My Specs are:
-Windows XP Home SP3
-Intel Core 2 Quad Q6600 @ 2.4GHz
-4GB Ram
-Nvidia GeForce 9800GX2

[Image: ps1p.th.jpg]

[Image: ps2a.th.jpg]

Thank you for reading.

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#2
Some games just dont like their internal resolution being changed, nothing you can do about it really Sad
#3
If you have AA on, Ive noticed while playing Disgaea that you get that effect, try turning off AA and see if it helps. Also try playing a bit with the interlacing, sometimes that does the trick with that game.
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#4
If it's not what the other guys said before, try to play with the aspect ratio, it's possible that some games don't like the upscaling from 4:3 to 16:9. Try with 4:3 aspect ratio. Also, did you put the same values in the two boxes in internal resolution ? If not, the text in some games may be altered if you don't put the same 2 values in internal res, don't know for Disgaea but I already had this problem on other games.
Core 2 Quad Q9550 @ 3.7Ghz - Geforce GTX 280 1Go OCed @ 640/1400/1200 Mhz - 4Go RAM Corsair Dominator PC2-8500 - Sound Blaster X-Fi Fatal1ty Pro Series - Windows Vista Ultimate x64
#5
There is no such problem in Disgaea 2 at any res Oo Never tried 1 though.
#6
If the 'issue' is not there with the native resolution this is NOT a bug. Native is how the PS2 is supposed to render the gfx,thus the most compatible mode.
This thread is pretty much useless to us,so it's now closed
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