Texture Editing..? [Is it possible?]
#11
(05-16-2012, 08:53 AM)Ambient_Malice Wrote: Which automatically makes me want to launch into a lecture on how poorly the N64's rendering systems were designed, and how AWESOME the l33t coders from companies like Rareware were creating games like Perfect Dark using only 4kb of texture cache.

Dude you don't have to tell me. Those guys were freaking wizards. Conker's Bad Fur Day? Amazing. Yeah the N64 had a pathetically small texture cache, Nintendo really screwed up there, and I can only imagine the storage limitations of the cartridge format hurt the ability to have detailed hi-res textures even more. It's like Nintendo said "Hmm, we have a really good system here, how can we deliberately screw it up?"
CPU: AMD Phenom X4 960T Black Edition @ 4.00 Ghz
RAM: 4GB (2X2GB) DDR3
GPU: Radeon HD 6870 (2GB)
OS: Windows 7 Ultimate x64 / Archlinux

I also have a lot of fun LEDs in my case, which help me look like a pro l33t gamer, and also function as nightlights because I'm mortally afraid of the dark.
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