Texture Replacement not rendering correctly
#1
Question 
Hello, first time forum poster. I've been trying to replace textures in GioGio's Bizarre Adventure to make Giorno more like his Anime counterpart. However, when I put the textures into the replacement folder, they either render black or are completely invisible. I'm not sure why it's going invisible or bugging out like this, is there a palette problem that I haven't known of?

I tried both normally opaque and half-transparent replacements with the textures, but it doesn't seem like it's made a difference. It definitely can't be the outlline overlay, because that still shows transparent when the textures are invisible. I don't even know how the textures are rendering invisible, let alone fully black. The names of the files are the same, I have checked that, and I obviously have the dumping and replacement enabled. I can't tell if this is because the game is getting quirky with the emulator and replacements, but it couldn't be me, because I tried the other renderers and those didn't work either.

Using PCSX2 Nightly v1.7.5697, with a Intel® Core™ i7-4790 CPU @ 3.60GHz Processor, 16 GB RAM, and an NVIDIA GeForce GTX 745 driver.

           
Reply

Sponsored links

#2
So, now I just figured out the textures are freaking out by themselves. I don't know if I'm making them invisible wrong, but when I save the body textures at a certain opacity in GIMP, they are exported as opaque or just straight up not there, but the face textures were perfectly fine...what is going on?
Reply
#3
you need to make sure you retain the original alpha levels, which are different to PC ones. There is a script to scale them up and down which you can find here: https://github.com/PCSX2/pcsx2/blob/mast..._scaler.py
[Image: ref-sig-anim.gif]

Reply
#4
(04-15-2024, 11:42 PM)refraction Wrote: you need to make sure you retain the original alpha levels, which are different to PC ones. There is a script to scale them up and down which you can find here: https://github.com/PCSX2/pcsx2/blob/mast..._scaler.py

Uhhh, how do I use this script? It's just code- like where do I plop it in to use it?
Reply
#5
(04-16-2024, 05:18 AM)Robert The Fox Wrote: Uhhh, how do I use this script? It's just code- like where do I plop it in to use it?

You have to install Python 3 to use the script.
[Image: cGzK8nC.gif]
Reply
#6
(04-16-2024, 05:52 AM)BloodRaynare Wrote: You have to install Python 3 to use the script.
That doesn't tell me how to insert this code to make it work--all I have is the python console and this bunch of code..
Reply
#7
(04-17-2024, 12:24 AM)Robert The Fox Wrote: That doesn't tell me how to insert this code to make it work--all I have is the python console and this bunch of code..

It's a command line tool, so you have to use command prompt either from the Python itself or the usual one.
Run the tool (either with python texture_dump_alpha_scaler.py or just texture_dump_alpha_scaler.py ) without any parameter and it will show you how to use them.
Of course this assume you have some knowledge about command prompt before.
[Image: cGzK8nC.gif]
Reply




Users browsing this thread: 1 Guest(s)