Texture dump corrupt Wild Arms 3
Was trying to dump the text texture of Wild Arms 3 so I could upscale it but when I try to dump it I get weird corrupts garbage and part of the text texture I'm looking for. It dumps a bunch of these with different garbage, as if it's part of the frame buffer. Any Idea if theres a way to get the raw texture for the text? Here's some examples of the same text but different garbage


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After doing more testing it seems the sample size for the texture is incorrect. when info changes around the texture in the buffer, pcsx2 takes a snapshot of the texture at 4x it's actual area, adding in a bunch of garbage. the game only does this with the hud.

This is a common issue with UI. I talked to some devs on github. Issue 8070

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