12-27-2013, 01:40 AM
Hello to everyone! First things first, my PC specs:
Now the problem: I am trying to run the THE DOCUMENT OF METAL GEAR SOLID 2 cutscenes properly. Sometimes they look great, but slowly as hell... The solution: the GSdx 0 (MSVC 16.00, SSE2) 0.1.16 [GSdx32-SSE2]. Rendered by OpenGL. 50/60 fps. But...
It's ugly!!! Look at that sawtooth!
![[Image: vix8.jpg]](http://img571.imageshack.us/img571/5441/vix8.jpg)
What's more:
Is there any way to fix this? Thanks!
Quote:Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4086 MB
CPU name = Intel® Core i5 CPU 750 @ 2.67GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 2.666 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3fd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Now the problem: I am trying to run the THE DOCUMENT OF METAL GEAR SOLID 2 cutscenes properly. Sometimes they look great, but slowly as hell... The solution: the GSdx 0 (MSVC 16.00, SSE2) 0.1.16 [GSdx32-SSE2]. Rendered by OpenGL. 50/60 fps. But...
It's ugly!!! Look at that sawtooth!
![[Image: vix8.jpg]](http://img571.imageshack.us/img571/5441/vix8.jpg)
What's more:
Quote:3.x GL context successfully created
Failed to find glCopyImageSubData
Failed to find glClearTexImage
Failed to find glBindTextures
Failed to find glBufferStorage
Failed to find glGetTextureSamplerHandleARB
Failed to find glMakeTextureHandleResidentARB
Failed to find glMakeTextureHandleNonResidentARB
Failed to find glUniformHandleui64vARB
Failed to find glProgramUniformHandleui64vARB
Supported Opengl version: 3.3.11672 Core Profile/Debug Context on GPU: ATI Radeon HD 4600 Series. Vendor: ATI Technologies Inc.
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled
INFO: GL_ARB_separate_shader_objects is not supported
INFO: GL_ARB_gpu_shader5 is not supported
INFO: GL_ARB_shader_image_load_store is not supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is not supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is not supported
INFO: GL_ARB_multi_bind is not supported
INFO: GL_ARB_bindless_texture is not supported
Is there any way to fix this? Thanks!