01-08-2012, 07:34 AM
(This post was last modified: 01-08-2012, 07:49 AM by MyDreamName.)
Hey guys, I had wanted to put this in here and not the bug reporting thread because for these games to work it requires the use of speedhacks and I wanted to see if anyone had any insight into this before I posted a thread in the bug reporting section.
Crisis Zone appears to be perfectly playable, with some minor issues. There are some minor issues with shadows during cutscenes using hardware rendering, and there is an effect which is present for about 2 minutes during one of the later levels which will decimate the GPU (tested some 100 revisions ago), but is completely playable using a software renderer (I'll get a dump in the GSdx thread later).
However, I made this thread to focus primarily on the Time Crisis II and Time Crisis III games. These games will not boot/hang unless the EE Cyclerate hack is enabled and set to 3, and will have skippy/distorted audio unless the VU Cycle Stealing hack is set to 3 (and this will not fix skippy/distorted audio inside of the cutscenes). The games must also be played in software rendering or else a bad (what seems like a greyish postprocessing filter?) filter will be set over the screen. In a late level in Time Crisis III, there are some bad effects with fire/smoke even with software rendering.
I had played Time Crisis III all the way through. I had played II for only about five minutes, but it seems to suffer from the same exact problems.
Some important info:
PCSX2 r5051 package from here: http://buildbot.orphis.net/pcsx2/
CPU: i5 2500k at stock (3.3Ghz, 3.7Ghz Turbo)
GPU: ATI HD 6950 (OC'ed to a core clock of 900Mhz)
RAM: 16GB
OS: Windows 7
I'll get some images up of the bad "filter" in HW rendering.
Edit: Alrighty, there they are. The first two are TCII, with HW rendering first. Then TCIII, with HW rendering first.
Edit: Also forgot that to mention that on skipdraw=1000, it seems to have no effect on HW during the game except for the menu screen.
TL;DR: The game suffers from audio problems during cutscenes, requires speedhacks to boot up, and is slow during gameplay because it needs these hacks. The need for VU cycle stealing causes the image to bob in such a way that it can't be remedied by interlacing methods, and sometimes the audio corrupts even in game unless the frame limiter is off. It also suffers from some bad effects using a HW renderer.
Crisis Zone appears to be perfectly playable, with some minor issues. There are some minor issues with shadows during cutscenes using hardware rendering, and there is an effect which is present for about 2 minutes during one of the later levels which will decimate the GPU (tested some 100 revisions ago), but is completely playable using a software renderer (I'll get a dump in the GSdx thread later).
However, I made this thread to focus primarily on the Time Crisis II and Time Crisis III games. These games will not boot/hang unless the EE Cyclerate hack is enabled and set to 3, and will have skippy/distorted audio unless the VU Cycle Stealing hack is set to 3 (and this will not fix skippy/distorted audio inside of the cutscenes). The games must also be played in software rendering or else a bad (what seems like a greyish postprocessing filter?) filter will be set over the screen. In a late level in Time Crisis III, there are some bad effects with fire/smoke even with software rendering.
I had played Time Crisis III all the way through. I had played II for only about five minutes, but it seems to suffer from the same exact problems.
Some important info:
PCSX2 r5051 package from here: http://buildbot.orphis.net/pcsx2/
CPU: i5 2500k at stock (3.3Ghz, 3.7Ghz Turbo)
GPU: ATI HD 6950 (OC'ed to a core clock of 900Mhz)
RAM: 16GB
OS: Windows 7
I'll get some images up of the bad "filter" in HW rendering.
Edit: Alrighty, there they are. The first two are TCII, with HW rendering first. Then TCIII, with HW rendering first.
Edit: Also forgot that to mention that on skipdraw=1000, it seems to have no effect on HW during the game except for the menu screen.
TL;DR: The game suffers from audio problems during cutscenes, requires speedhacks to boot up, and is slow during gameplay because it needs these hacks. The need for VU cycle stealing causes the image to bob in such a way that it can't be remedied by interlacing methods, and sometimes the audio corrupts even in game unless the frame limiter is off. It also suffers from some bad effects using a HW renderer.
Want to contribute? Don't know how? Check out the PCSX2 Wiki page!
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Keep safe with MyWOT.
I have everything...