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I cleaned up the config window and added full resolution support.
For the chance a game might favor this plugin, I wanted to get the resolutions working for full screen. The full screen resolution was hard coded at 1280 x 960 and my plasma tv doesn't support that resolution. I also removed the ZeroGS startup logo when a game starts.
I don't see a need to support this plugin any further because GSdx is where it's at. Maybe we can add it to the next plugin release or something.
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well if that change were to happen i wouldn't recommend setting F2 for going to fullscreen (since it's already used in pcsx2 for going to the next savestate)
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Might just work on next guide
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(03-18-2009, 01:07 AM)LuisR14 Wrote: well if that change were to happen i wouldn't recommend setting F2 for going to fullscreen (since it's already used in pcsx2 for going to the next savestate)
Yeah... I changed it back to Alt + Enter. At the time it seemed to work better in the message loop.
(03-18-2009, 03:08 AM)Guus Wrote: It would be great to see widescreen support WITHOUT stretch in fullscreen! Just that it keeps 4:3 aspect ratio at the resolution of 1680x1050 (like with the GSdx plugin). Now I only get the good aspect ratio with Windowed mode.
It seems to be doing just that.
Unfortunately I may need to go and do more work on this plugin. It seems to work fine under XP but going full screen in Vista 64, it freaks out a bit and is not usable. Bah, curse you Windows and DirectX!
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if you can stabalise the OGL side to show more correctly it will be a big help, some games crash on GSDX bt will ge further on ZeroGS
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(03-20-2009, 11:30 PM)Saiki Wrote: if you can stabalise the OGL side to show more correctly it will be a big help, some games crash on GSDX bt will ge further on ZeroGS
Do you mean OpenGL? Another developer is working on the OpenGL plugin.
I'll see if I can get this plugin to work better on Vista 64. I don't have Vista 32 but I can only assume it would be the same result.
Phenom II 965 oc 3.9Ghz, ATI 5870, 4 Gigs RAM, Win7-64