08-13-2015, 11:38 PM
First of all I'm actually pretty stoked to have made an account and being able to talk to people who actually know more about this stuff than I do. I usually have to help everyone I know with this sort of thing.
And second, I'm aware that this same issue has been asked before, but the thread was a year old and it didn't seem the user was all that interested/capable of figuring things out, and therefore the issue was unsolved.
In Tony Hawk Underground when large portions of the map are on screen, or 'in front of the player' there is a huge fps drop, to somewhere between 20-40fps from 60. Now I'm pretty certain this has to do with cpu bottlenecking when it decides to load the areas of the map far off in the distance all at once. The problem is that you have to disable multithreading to run this game or it hangs in the loading screens. I'll put my specs at the bottom, but I've got a quad core processor, and maxing out 1/4 of it and suffering from fps drops just seems really unfair. Because of this I'm looking for an advanced setting or possibly editing some pcsx system files to get around the multithreading issue, or lower the draw distance in the game, or SOME fix to get this game to run at 60fps.
I've tried toying with the different speed hacks, gpu plugins, and their settings, and switching from preset to preset. One of the reasons i'm sure its cpu bottlenecking is that I've run the game in 3x resolution with 16x anisotropic filtering and other such options and gotten the same, 60fps and then heavy drops as when i ran at native resolution with no filtering.
I'm running windows 7 x64
my cpu is an amd fx 4350, OC'd to i think 4.6GHz (maybe 4.8)
8GB ram
my gpu is an amd 260x 2GB
and my pcsx2 version is 1.2.1
Help me Someone-anybody, you're my only hope.
And second, I'm aware that this same issue has been asked before, but the thread was a year old and it didn't seem the user was all that interested/capable of figuring things out, and therefore the issue was unsolved.
In Tony Hawk Underground when large portions of the map are on screen, or 'in front of the player' there is a huge fps drop, to somewhere between 20-40fps from 60. Now I'm pretty certain this has to do with cpu bottlenecking when it decides to load the areas of the map far off in the distance all at once. The problem is that you have to disable multithreading to run this game or it hangs in the loading screens. I'll put my specs at the bottom, but I've got a quad core processor, and maxing out 1/4 of it and suffering from fps drops just seems really unfair. Because of this I'm looking for an advanced setting or possibly editing some pcsx system files to get around the multithreading issue, or lower the draw distance in the game, or SOME fix to get this game to run at 60fps.
I've tried toying with the different speed hacks, gpu plugins, and their settings, and switching from preset to preset. One of the reasons i'm sure its cpu bottlenecking is that I've run the game in 3x resolution with 16x anisotropic filtering and other such options and gotten the same, 60fps and then heavy drops as when i ran at native resolution with no filtering.
I'm running windows 7 x64
my cpu is an amd fx 4350, OC'd to i think 4.6GHz (maybe 4.8)
8GB ram
my gpu is an amd 260x 2GB
and my pcsx2 version is 1.2.1
Help me Someone-anybody, you're my only hope.