02-05-2011, 10:09 PM
(This post was last modified: 02-06-2011, 07:12 AM by johncrusher.)
If anyone can suggest anything to improve the quality of gameplay further let me know, if you have a bad computer these settings have gone a long way to making the games work great.
Games Tested On
Monster Rancher 3 (still worked poorly, but FPS was improved moderately)
Monster Rancher 4 (Improved greatly, without latency being increased, but with increase smoother battles)
Suikoden III (I changed Synchronizing mode to Async Mix and it solved the hic-up problem at the cost of on occasion visual and audio stuttering. It's a good balance between Time Stretch and audio skip I find the game playable now, if you prefer the smooth gameplay and video over sound than switch to "none" for Synchronizing, and I would recommended no sound as well if you find the hic-ups too annoying.)
Disgaea Hour of Darkness (Game runs very smooth, I changed latency to 200 and turned on Time Stretch to fix the sound problems, this didn't hurt gameplay.)
Makai Kingdom (I changed latency to 200 and changed Synchronizing mode to Async, game runs like a charm)
Innocent Life (With these modifications this game works to perfection. I also used Async with it.)
Harvest Moon: A Wonderful Life Special Edition (while the FPS for this game is really good with these settings....and the music works well as well....lets say that graphics do matter. I don't know why but when I tried this game everyone was stripped of their flesh leaving only clay block objects)
Phantom Brave (This game runs perfectly fine with these settings, I used Async and turned the latency to 269)
Here is my system information.
------------------
System Information
------------------
Time of this report: 2/5/2011, 01:03:18
Operating System: Windows Vista™ Home Premium (6.0, Build 6002)
Service Pack 2 (6002.vistasp2_gdr.100608-0458)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite A205
BIOS: BIOS Version 1.00
Processor: Intel® Core™2 CPU T5300 @ 1.73GHz (2
CPUs), ~1.7GHz
Memory: 2038MB RAM
Page File: 1897MB used, 3128MB available
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
---------------
Display Devices
---------------
Card name: Mobile Intel® 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel® GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_FF101179&REV_03
Display Memory: 256 MB
Dedicated Memory: 0 MB
Shared Memory: 256 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: igdumd32.dll
Driver Version: 7.14.0010.1437 (English)
DDI Version: 9Ex
BGRA Supported: Yes
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
What I have done thus far.
Speed Hacks
I have the speed hacks maxed, leaving out the MVU min/max hack and the fast CDVD hack. The first because it's supposed to barely help and cause problems and the second because I don't use a CD.
VUs
I have "Clamping Mode" set to none
"Round Mode" set to nearest
SuperVU Recompiler on both options.
Flush to zero "checked"
denormals are zero "checked"
EEs
I have "Clamping Mode" set to none
"Round Mode" set to nearest
Flush to zero "checked"
denormals are zero "checked"
"Emotion Engine" and "IOP" set to recompiler
Video (GS)
Render
(Direct 3D9 Hardware)
Interlacing
(Blend Tff)
Upscaling (native)
Hardware Mode setting (only Alpha Correction checked)
Audio
Plugin is SPU2-X
Interpolation
1- linear
Checked (disable effects processing)
Reverb
1X normal reverb
Output Setting
1 - XAudio 2
Latency (I don't know what this is)
I maxed it out and it greatly improved the opening video of Suikoden III no glitches in the video at all with only an occasional audio hic-up
The same goes for gameplay.
In Suikoden 3 the gameplay is much smoother, but has frequent audio hic-ups. However for monster rancher 3 I'm sad to say that game is still not playable, but the FPS increased from 11 to 17 so it's still improved. I'm testing these settings on my other games now. So far things seem promising.
Synchronizing Mode
None (Async Mix I've learned is a good balance between graphics and sound, you should try it, though none is best if your computer still can't handle it)
Audio Expansion mode
none
Once again if anyone can suggest settings/plugins that can help improve things further please let me know.
Games Tested On
Monster Rancher 3 (still worked poorly, but FPS was improved moderately)
Monster Rancher 4 (Improved greatly, without latency being increased, but with increase smoother battles)
Suikoden III (I changed Synchronizing mode to Async Mix and it solved the hic-up problem at the cost of on occasion visual and audio stuttering. It's a good balance between Time Stretch and audio skip I find the game playable now, if you prefer the smooth gameplay and video over sound than switch to "none" for Synchronizing, and I would recommended no sound as well if you find the hic-ups too annoying.)
Disgaea Hour of Darkness (Game runs very smooth, I changed latency to 200 and turned on Time Stretch to fix the sound problems, this didn't hurt gameplay.)
Makai Kingdom (I changed latency to 200 and changed Synchronizing mode to Async, game runs like a charm)
Innocent Life (With these modifications this game works to perfection. I also used Async with it.)
Harvest Moon: A Wonderful Life Special Edition (while the FPS for this game is really good with these settings....and the music works well as well....lets say that graphics do matter. I don't know why but when I tried this game everyone was stripped of their flesh leaving only clay block objects)
Phantom Brave (This game runs perfectly fine with these settings, I used Async and turned the latency to 269)
Here is my system information.
------------------
System Information
------------------
Time of this report: 2/5/2011, 01:03:18
Operating System: Windows Vista™ Home Premium (6.0, Build 6002)
Service Pack 2 (6002.vistasp2_gdr.100608-0458)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite A205
BIOS: BIOS Version 1.00
Processor: Intel® Core™2 CPU T5300 @ 1.73GHz (2
CPUs), ~1.7GHz
Memory: 2038MB RAM
Page File: 1897MB used, 3128MB available
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
---------------
Display Devices
---------------
Card name: Mobile Intel® 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel® GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_FF101179&REV_03
Display Memory: 256 MB
Dedicated Memory: 0 MB
Shared Memory: 256 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: igdumd32.dll
Driver Version: 7.14.0010.1437 (English)
DDI Version: 9Ex
BGRA Supported: Yes
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
What I have done thus far.
Speed Hacks
I have the speed hacks maxed, leaving out the MVU min/max hack and the fast CDVD hack. The first because it's supposed to barely help and cause problems and the second because I don't use a CD.
VUs
I have "Clamping Mode" set to none
"Round Mode" set to nearest
SuperVU Recompiler on both options.
Flush to zero "checked"
denormals are zero "checked"
EEs
I have "Clamping Mode" set to none
"Round Mode" set to nearest
Flush to zero "checked"
denormals are zero "checked"
"Emotion Engine" and "IOP" set to recompiler
Video (GS)
Render
(Direct 3D9 Hardware)
Interlacing
(Blend Tff)
Upscaling (native)
Hardware Mode setting (only Alpha Correction checked)
Audio
Plugin is SPU2-X
Interpolation
1- linear
Checked (disable effects processing)
Reverb
1X normal reverb
Output Setting
1 - XAudio 2
Latency (I don't know what this is)
I maxed it out and it greatly improved the opening video of Suikoden III no glitches in the video at all with only an occasional audio hic-up
The same goes for gameplay.
In Suikoden 3 the gameplay is much smoother, but has frequent audio hic-ups. However for monster rancher 3 I'm sad to say that game is still not playable, but the FPS increased from 11 to 17 so it's still improved. I'm testing these settings on my other games now. So far things seem promising.
Synchronizing Mode
None (Async Mix I've learned is a good balance between graphics and sound, you should try it, though none is best if your computer still can't handle it)
Audio Expansion mode
none
Once again if anyone can suggest settings/plugins that can help improve things further please let me know.