Time Crises 3 Slow Downs
#1
Hi. Im‘ Marco and new here. Ich have Time Crisis 2 and 3 und my PCSX2 1.0.6 . TC2 Working fine. Only on Stage 2 the Scene with the Helicopter stuck a little bit.
But on Time Crisis 3 it stucks on the End of Stage 1 and on the end of Stage 2 with the supmarine it stucks too and broke up.
Anybody knows this issue?
With directx3d 1- hardware mode it works better but in this hardware mode i have a white rendering on the screen.

I tryed all settings and hacks. I see videos on youtube where time crisis 3 rund very well.


My PC
Intel Core I5 2500 4x3,3ghz
12GB DDR Ram
Nvidia Gforce GTX 760
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(10-18-2021, 06:35 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
hereis the log File by the First Slowdown


PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  12268 MB
CPU name        =  Intel® Core™ i5-2500 CPU @ 3.30GHz
Vendor/Model    =  GenuineIntel (stepping 07)
CPU speed        =  3.291 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 1fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from C:\Users\ksata\Documents\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 194ms)
Bound  USB: nuvee_ps2_usb.dll [nuvee ps2 usb 0.2.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\ksata\Documents\PCSX2 1.6.0\games\Time Crisis 3 (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1487088 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Frame buffer size set to  512x512 (2048x2048)
Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SCES_518.44;1) Game CRC = 0xFD32030F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_518.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_518.44;1
0 00100000 00375780 ........................................................
Loaded, cdrom0:¥SCES_518.44;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\ksata\Documents\PCSX2 1.6.0\cheats\FD32030F.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch 'FD32030F.pnach' from archive 'C:\Users\ksata\Documents\PCSX2 1.6.0\cheats_ws.zip'
comment: Widescreen hack by dieSkaarj.
(Wide Screen Cheats DB) Patches Loaded: 1
GSdx Lookup CRC:FD32030F
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg
ildrv.c Jun 21 2001 14:37:09
My GUID = 0x08004630 0x80940657
My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
threadID=177bf53
USB Driver (Version 0.17.0)
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to  1024x1024 (4096x4096)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Software renderer)
GSdx Lookup CRC:FD32030F
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:FD32030F
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
GSdx Lookup CRC:FD32 Loading GS
030F
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:FD32030F
Frame buffer size set to  640x512 (2560x2048)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:FD32030F
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 760 (192-bit)/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 472.12
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2624MB for textures
Loading GS
GSdx Lookup CRC:FD32030F
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\ksata\Documents\PCSX2 1.6.0\games\Time Crisis 3 (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1487088 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
Frame buffer size set to  640x512 (2560x2048)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 60 Programs, 28 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Opening CDVD
isoFile open ok: C:\Users\ksata\Documents\PCSX2 1.6.0\games\Time Crisis 3 (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1487088 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2610MB for textures
McdSlot 0 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\my memory card.ps2
GSdx Lookup CRC:FD32030F
McdSlot 1 [File]: C:\Users\ksata\Documents\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 75 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:2653MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2653MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 72 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:2653MB for textures
Loading GSGSdx Lookup C
RC:FD32030F
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2653MB for textures
Loading GS
GSdx Lookup CRC:FD32030F
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 63 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:2653MB for textures
GSdx Lookup CRC:FD32030F
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2653MB for textures
Loading GS
GSdx Lookup CRC:FD32030F
Frame buffer size set to  640x512 (2560x2048)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 67 Programs, 28 Pipelines
Plugins closed successfully.


In the Pics you see the open GL Hardware Mode and the Directx3D Hardware Mode. Why is it so White??
Reply
#4
i don't see any pic.

About the slowdown : you should be fine with a better cpu (and/or gpu too)
the emulog was more about the crash you encounter
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
I want to load a pic but why it don‘t work?
Reply
#6
no idea. too big, maybe ?
just upload it to some pic hosting site and post the link here
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(10-18-2021, 01:52 PM)Kjesalvein Wrote: no idea. too big, maybe ?
just upload it to some pic hosting site and post the link here
I will upload a pic with my iphone. But when i chose a pic it don‘t upload it.
so you mean really that my Computer is too low for TC3? Other question.can i diengrade from diect3D 11 to 10 ir 9? I think my cpu don‘t supportet dirextx 11 so thats the readon why i have a milky screen on direct3D11 hardware mode?
Reply
#8
(10-18-2021, 02:46 PM)sportecto1 Wrote: I will upload a pic with my iphone.
nobody's perfect Tongue2
Quote:But when i chose a pic it don‘t upload it.
can't help you with this. (why are you using a phone to post a pic. can't you make a screenshot from windows ?)
Quote:so you mean really that my Computer is too low for TC3?
it's a bit low for pcsx2 in general
Quote: Other question.can i diengrade from diect3D 11 to 10 ir 9? I think my cpu don‘t supportet dirextx 11 so thats the readon why i have a milky screen on direct3D11 hardware mode?
if your OS didn't support dx11, you couldn't even install it. trying to "downgrade" your directx is definitely a bad idea. forget about it
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
Ok. But time crisis 2 and Crisis Zone works fine. Only TC3 is the problem.
Reply
#10
different games = different requirements = different dev
it's not surprising at all
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 1 Guest(s)