Time Crisis 3 FPS Drop at Boss Stage
#1
CPU: i7-6700HQ
GPU: GTX 960M
RAM: 16GB DDR4
OS: Windows 10 17134 x64

Version: pcsx2-v1.5.0-dev-2413
Renderer: OpenGL (Hardware)
Accuracy: Medium
Resolution: 2x Native
Anisotropic: 2x
USB: Nuvee 0.2.0
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(06-13-2018, 04:37 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
[code]
PCSX2 1.5.0-20180611021547 - compiled on Jun 11 2018
Savestate version: 0x9a0d0000
Host Machine Init:
 Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
 Physical RAM     =  15802 MB
 CPU name         =  Intel® Core™ i7-6700HQ CPU @ 2.60GHz
 Vendor/Model     =  GenuineIntel (stepping 03)
 CPU speed        =  2.591 ghz (8 logical threads)
 x86PType         =  Standard OEM
 x86Flags         =  bfebfbff 7ffafbbf
 x86EFlags        =  2c100000
x86 Features Detected:
 SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\plugins...
 Bound   GS: GSdx32-AVX2.dll [GSdx 20180611021547 (MSVC 19.00 AVX2/AVX2) 1.1.0]
 Bound  PAD: LilyPad.dll [LilyPad (20180611021547) 0.12.1]
 Bound SPU2: Spu2-X.dll [SPU2-X 20180611021547 2.0.0]
 Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180611021547 0.11.0]
 Bound  USB: nuvee_ps2_usb.dll [nuvee ps2 usb 0.2.0]
 Bound   FW: FWnull.dll [FWnull Driver 20180611021547 0.7.0]
 Bound DEV9: DEV9null.dll [DEV9null Driver 20180611021547 0.5.0]
Plugins loaded successfully.
(GameDB) 9592 games on record (loaded in 292ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
 Init GS
 Init PAD
 Init SPU2
 Init CDVD
 Init USB
 Init FW
 Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
 Opening CDVD
isoFile open ok: H:\Playstation 2\Time_Crisis_3.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (827424 sectors)
 Opening USB
 Opening FW
 Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 960M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 398.11
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
 Bios Found: USA     v02.30(20/02/2008)  Console
 BIOS rom2 module not found, skipping...
 BIOS erom module not found, skipping...
Pagesplit @ 9FC42FF8 : size=2 insts
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)
PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
Pagesplit @ 9FC41FEC : size=5 insts
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
Uncounted Manual block @ 0x80001000 : size = 12 page/offs = 0x00001/0x000  inpgsz = 48
Protected page @ 0x00005
Protected page @ 0x00007
Protected page @ 0x00006
Protected page @ 0x00013
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
Uncounted Manual block @ 0x80001030 : size =  2 page/offs = 0x00001/0x030  inpgsz = 8
Protected page @ 0x00002
Protected page @ 0x00000
Uncounted Manual block @ 0x80001038 : size =  2 page/offs = 0x00001/0x038  inpgsz = 8
Protected page @ 0x0000e
# Initialize Start.
Protected page @ 0x0000d
Protected page @ 0x0000c
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
Uncounted Manual block @ 0x80001040 : size =  2 page/offs = 0x00001/0x040  inpgsz = 8
Protected page @ 0x00004
Uncounted Manual block @ 0x80001048 : size = 11 page/offs = 0x00001/0x048  inpgsz = 44
Protected page @ 0x0000f
Protected page @ 0x00014
Protected page @ 0x00010
Protected page @ 0x00011
Pagesplit @ 80014FE8 : size=6 insts
Protected page @ 0x00015
EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Uncounted Manual block @ 0x80001E38 : size =  4 page/offs = 0x00001/0xE38  inpgsz = 16
Uncounted Manual block @ 0x80001E50 : size =  6 page/offs = 0x00001/0xE50  inpgsz = 24
Uncounted Manual block @ 0x80001E68 : size =  3 page/offs = 0x00001/0xE68  inpgsz = 12
Uncounted Manual block @ 0x80001074 : size =  2 page/offs = 0x00001/0x074  inpgsz = 8
Uncounted Manual block @ 0x8000107C : size =  4 page/offs = 0x00001/0x07C  inpgsz = 16
Uncounted Manual block @ 0x80001578 : size =  4 page/offs = 0x00001/0x578  inpgsz = 16
Uncounted Manual block @ 0x8000108C : size =  3 page/offs = 0x00001/0x08C  inpgsz = 12
Uncounted Manual block @ 0x80001588 : size =  6 page/offs = 0x00001/0x588  inpgsz = 24
Uncounted Manual block @ 0x80001098 : size =  8 page/offs = 0x00001/0x098  inpgsz = 32
Uncounted Manual block @ 0x800010B8 : size =  2 page/offs = 0x00001/0x0B8  inpgsz = 8
Uncounted Manual block @ 0x80001460 : size = 28 page/offs = 0x00001/0x460  inpgsz = 112
Protected page @ 0x00082
Protected page @ 0x00083
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_206.45;1) Game CRC = 0x7290669C, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Protected page @ 0x00084
Uncounted Manual block @ 0x80001C78 : size =  4 page/offs = 0x00001/0xC78  inpgsz = 16
Uncounted Manual block @ 0x80001B10 : size = 15 page/offs = 0x00001/0xB10  inpgsz = 60
Uncounted Manual block @ 0x80001B4C : size =  2 page/offs = 0x00001/0xB4C  inpgsz = 8
Uncounted Manual block @ 0x800015A0 : size =  6 page/offs = 0x00001/0x5A0  inpgsz = 24
Uncounted Manual block @ 0x800015B8 : size =  2 page/offs = 0x00001/0x5B8  inpgsz = 8
Uncounted Manual block @ 0x800015C8 : size =  8 page/offs = 0x00001/0x5C8  inpgsz = 32
Uncounted Manual block @ 0x80001B54 : size =  3 page/offs = 0x00001/0xB54  inpgsz = 12
Uncounted Manual block @ 0x80001B60 : size =  7 page/offs = 0x00001/0xB60  inpgsz = 28
Uncounted Manual block @ 0x80001B7C : size =  2 page/offs = 0x00001/0xB7C  inpgsz = 8
Uncounted Manual block @ 0x80001BE0 : size =  7 page/offs = 0x00001/0xBE0  inpgsz = 28
Uncounted Manual block @ 0x80001BFC : size =  2 page/offs = 0x00001/0xBFC  inpgsz = 8
Uncounted Manual block @ 0x80001C1C : size = 23 page/offs = 0x00001/0xC1C  inpgsz = 92
Uncounted Manual block @ 0x80001C88 : size =  3 page/offs = 0x00001/0xC88  inpgsz = 12
Protected page @ 0x00085
Reboot service module.(99/11/10)
Uncounted Manual block @ 0x80001300 : size = 39 page/offs = 0x00001/0x300  inpgsz = 156
Uncounted Manual block @ 0x80001798 : size = 20 page/offs = 0x00001/0x798  inpgsz = 80
Uncounted Manual block @ 0x800017E8 : size =  5 page/offs = 0x00001/0x7E8  inpgsz = 20
Uncounted Manual block @ 0x800017FC : size = 10 page/offs = 0x00001/0x7FC  inpgsz = 40
Uncounted Manual block @ 0x00081FE0 : size =  3 page/offs = 0x00081/0xFE0  inpgsz = 12
Pagesplit @ 00081FEC : size=5 insts
Uncounted Manual block @ 0x00081FEC : size =  5 page/offs = 0x00081/0xFEC  inpgsz = 20
Uncounted Manual block @ 0x80001824 : size =  2 page/offs = 0x00001/0x824  inpgsz = 8
Uncounted Manual block @ 0x80001838 : size =  3 page/offs = 0x00001/0x838  inpgsz = 12
Uncounted Manual block @ 0x8000185C : size =  4 page/offs = 0x00001/0x85C  inpgsz = 16
Uncounted Manual block @ 0x8000186C : size =  2 page/offs = 0x00001/0x86C  inpgsz = 8
Uncounted Manual block @ 0x80001890 : size =  8 page/offs = 0x00001/0x890  inpgsz = 32
Uncounted Manual block @ 0x800013C0 : size = 40 page/offs = 0x00001/0x3C0  inpgsz = 160
Protected page @ 0x00003
Uncounted Manual block @ 0x00081FC0 : size =  8 page/offs = 0x00081/0xFC0  inpgsz = 32
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.45;1
0 00100000 0033aa00 ....................................................
Loaded, cdrom0:¥SLUS_206.45;1
start address 0x100008
gp address 00000000
Uncounted Manual block @ 0x80001CB8 : size =  9 page/offs = 0x00001/0xCB8  inpgsz = 36
Uncounted Manual block @ 0x80001CDC : size =  9 page/offs = 0x00001/0xCDC  inpgsz = 36
Uncounted Manual block @ 0x80001D08 : size =  5 page/offs = 0x00001/0xD08  inpgsz = 20
Uncounted Manual block @ 0x80001D1C : size =  2 page/offs = 0x00001/0xD1C  inpgsz = 8
Uncounted Manual block @ 0x800015E8 : size = 10 page/offs = 0x00001/0x5E8  inpgsz = 40
Uncounted Manual block @ 0x80001610 : size =  8 page/offs = 0x00001/0x610  inpgsz = 32
Uncounted Manual block @ 0x80001D24 : size = 13 page/offs = 0x00001/0xD24  inpgsz = 52
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Protected page @ 0x00100
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
Pagesplit @ 80004FF4 : size=3 insts
Protected page @ 0x00263
Protected page @ 0x0025a
Protected page @ 0x0025b
Protected page @ 0x00076
Protected page @ 0x00140
Protected page @ 0x0025d
Protected page @ 0x001c6
Protected page @ 0x0025e
Pagesplit @ 00263FFC : size=1 insts
Protected page @ 0x00264
Protected page @ 0x00262
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Pagesplit @ 0025CFF0 : size=4 insts
Protected page @ 0x0025c
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Protected page @ 0x0029d
Protected page @ 0x00261
Pagesplit @ 00261FF0 : size=4 insts
Protected page @ 0x0029f
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg
ildrv.c Jun 21 2001 14:37:09
My GUID = 0x08004621 0x80c7c6be
My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
threadID=177bf53
USB Driver (Version 0.17.0)
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
Protected page @ 0x00265
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Protected page @ 0x001ca
Protected page @ 0x001c9
Protected page @ 0x001d3
Frame buffer size set to  1024x1280 (2048x2560)
Protected page @ 0x001d4
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Pagesplit @ 001ABFFC : size=1 insts
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Pagesplit @ 001C9FB0 : size=20 insts
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Pagesplit @ 0011FFC4 : size=15 insts
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Protected page @ 0x0029a
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Protected page @ 0x0014f
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Delete 0 Shaders, 40 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: USB
 Saving USB
Recovering single plugin: USB
 Loading USB
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
 Opening CDVD
isoFile open ok: H:\Playstation 2\Time_Crisis_3.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (827424 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Pagesplit @ 00266FF8 : size=2 insts
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Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Delete 0 Shaders, 90 Programs, 28 Pipelines
Plugins closed successfully.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
 Opening CDVD
isoFile open ok: H:\Playstation 2\Time_Crisis_3.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
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 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
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Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Delete 0 Shaders, 77 Programs, 28 Pipelines
Plugins closed successfully.
 > Selected savestate slot 0
Saving savestate to slot 0...
 filename: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\sstates\SLUS-20645 (7290669C).00.p2s
MTVU speedhack is enabled, saved states may not be stable
 Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
 Saving GS
 Saving PAD
 Saving SPU2
 Saving USB
(gzipThread) Data saved to disk without error.
Opening plugins...
 Opening PAD
 Opening SPU2
 Opening CDVD
isoFile open ok: H:\Playstation 2\Time_Crisis_3.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (827424 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Delete 0 Shaders, 51 Programs, 28 Pipelines
Plugins closed successfully.
 > Selected savestate slot 1
Saving savestate to slot 1...
 filename: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\sstates\SLUS-20645 (7290669C).01.p2s
MTVU speedhack is enabled, saved states may not be stable
 Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
 Saving GS
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 Saving SPU2
 Saving USB
Opening plugins...
 Opening PAD
 Opening SPU2
(gzipThread) Data saved to disk without error.
 Opening CDVD
isoFile open ok: H:\Playstation 2\Time_Crisis_3.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (827424 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulator\pcsx2-v1.5.0-dev-2413-g6bd5afea8-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
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 Closing CDVD
 Closing SPU2
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 Closing GS
Delete 0 Shaders, 51 Programs, 28 Pipelines
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Plugins shutdown successfully.
(GameDB) Unloading...
[ /code]
Reply
#4
what do the ee% & gs% say when it's slow ?
did you set your windows power plan to performance mode ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(06-13-2018, 05:59 PM)jesalvein Wrote: what do the ee% & gs% say when it's slow ?
did you set your windows power plan to performance mode ?

EE 60%~80% & GS 30%~40%
Yes

If it run smooth EE ~100%
Reply
#6
Quote:If it run smooth EE ~100%

Usually, it should be the opposite...
but it could be a real bug, then.
do you get the same problem with other renderers ?
software mode ?
stable version ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(06-13-2018, 06:39 PM)jesalvein Wrote: Usually, it should be the opposite...
but it could be a real bug, then.
do you get the same problem with other renderers ?
software mode ?
stable version ?

Direct3D give white bug
https://wiki.pcsx2.net/images/5/51/Time_...orum_1.jpg

OpenGL Software give better performance but not smooth
Reply
#8
Try to set Blending Unit Accuracy: None instead of Medium. Additionally you can try to turn on "Allow 8 bit textures", but this one can be hit or miss.

And make sure that you have enabled MTVU speed hack.
Edit: Whoops, looking at this image, lowering BU accuracy to none can provide to similar issue like on DX. But is still worth to try, maybe is not.
Reply
#9
But software not support scaling, so the graphics is bad(maybe 540p). I early try the OpenGL Hardware with Native resolution the problem same like I use scaling.

(06-13-2018, 07:30 PM)kozarovv Wrote: Try to set Blending Unit Accuracy: None instead of Medium. Additionally you can try to turn on "Allow 8 bit textures", but this one can be hit or miss.

And make sure that you have enabled MTVU speed hack.

Still same, I early use MTVU
Reply
#10
Do you get slowdowns in native res ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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