Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 08 01 2014 1.2.0 r5782 - Windows
GSdx 5801m SSE41 [09 01 2014]
LilyPad 5801 0.11.0 [09 01 2014]
cdvdGigaherz 5801 0.8.0 [09 01 2014]
USBnull Driver 5801 0.7.0 [09 01 2014]
SPU2-X 5801 2.0.0 [09 01 2014]
DEV9null Driver 5801 0.5.0 [09 01 2014]
FWnull Driver 5801 0.7.0 [09 01 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs near full speed.
Bugs:
N/A
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 3.689
Threads: 79
Joined: Jan 2016
Reputation:
71
Location: USA
Game has EE timing issues, speed is inconsistent in-game. Requires various EE Cyclerate changes throughout
Posts: 12
Threads: 2
Joined: Nov 2016
Reputation:
0
Game requires -1 EE Cyclerate or lower to boot or to finish drawing any new menus; else the game will hang.
An EE Cycle Skipping setting of 2 in-game is required to get the sound correct. This setting will cause the game to run internally slower than normal. A framerate cap of 150% will match a similar speed to normal, but this means that some scenes can run too quickly.
Posts: 280
Threads: 38
Joined: Mar 2006
Reputation:
6
10-16-2020, 09:43 PM
(This post was last modified: 10-16-2020, 11:24 PM by Seta-San.
Edit Reason: Changed reason it didn't work
)
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-443
If other please specify: N/A
BIOS Used: USA v01.60(7/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
Only works with BIOS versions older than 1.90
1.90 and newer doesn'twork because pcsx2 emulates firewire that shouldn't be there on a slim ps2.
because of this issue this game will continue to be rated as Ingame rather than playable.
Bugs:
with a bios older than 1.90 the game works but suffers from audio studders during FMV
Status
Ingame
Posts: 280
Threads: 38
Joined: Mar 2006
Reputation:
6
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-469
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
Bugs:
audio studering on fmv
Status
Playable